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RE: sockets

From: Dailey, David P. <david.dailey@sru.edu>
Date: Sat, 6 Sep 2008 07:22:01 -0400
Message-ID: <1835D662B263BC4E864A7CFAB2FEEB3D015255B0@msfexch01.srunet.sruad.edu>
To: "Jonathan Chetwynd" <j.chetwynd@btinternet.com>, <public-svg-ig@w3.org>

Hi Jonathan,
In the HTML5 WG, it's discussed in section 7.3 of chapter 7 (see http://www.w3.org/html/wg/html5/#comms ) to start.
There is also stuff in the editor's draft about relaxing the same domain restriction, and about web apps, all of which may be very relevant to the gaming community. The degree to which these various chunks of "html" overlap with other initiatives within W3C is rather hard to follow. One gets the impression at times that one theory of HTML5 is that it should include all web-related technologies but I was interested to see that the activity of the "reasoning with uncertainty" and "emotion" incubator groups of W3C was not embraced for inclusion in HTML5  http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2008-April/014399.html


From: public-svg-ig-request@w3.org on behalf of Jonathan Chetwynd
Sent: Sat 9/6/2008 5:10 AM
To: public-svg-ig@w3.org
Subject: Re: sockets


having difficulty understanding "We are aligning around the 
work being done in the WebApps WG and HTML5 WG to ensure broader

if it's dropped?

I read elsewhere that websockets also has issues, breaking standards already set...

in what public space is this being discussed if not here?

given the relevance of SVG to games and hence sockets, presumably this is the place?
but it's very quiet on that front...


my logo <http://www.openicon.org/> 

Jonathan Chetwynd


+44 (0) 20 7978 1764
Received on Saturday, 6 September 2008 11:23:08 UTC

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