- From: Doug Schepers <schepers@w3.org>
- Date: Fri, 05 Sep 2008 18:26:00 -0400
- To: Jonathan Chetwynd <j.chetwynd@btinternet.com>
- CC: public-svg-ig@w3.org
Hi, Jonathan-
Sockets have been dropped from SVG 1.2 Tiny. We are aligning around the
work being done in the WebApps WG and HTML5 WG to ensure broader
interoperability.
Regards-
-Doug
Jonathan Chetwynd wrote (on 9/5/08 6:17 PM):
> anyone add more detail to the following?
>
> http://www.w3.org/TR/2004/WD-SVG12-20041027/api.html
> B.2.3 Socket Connections**
>
> The HTML5 specification now offers WebSocket
> http://www.whatwg.org/specs/web-apps/current-work/#network
>
> really wondering whether the SVG WG is on the case, and have there been
> any implementations?
> seems odd that "Flash has support for raw TCP sockets" for quite some time..
>
> cheers
>
>
> my logo <http://www.openicon.org>
>
> Jonathan Chetwynd
>
> j.chetwynd@btinternet.com <mailto:j.chetwynd@btinternet.com>
> http://www.openicon.org/
>
> +44 (0) 20 7978 1764
>
>
>
> **B.2.3 Socket Connections
>
> The Connection interface provides an API for socket-level communication.
> interface ConnectionEvent : events::Event // "ConnectionData" event
> {
> readonly attribute DOMString data;
> };
>
> interface Connection : events::EventTarget
> {
> readonly attribute boolean connected;
>
> void setEncoding( DOMString value ); // might be called before connect
>
> void connect( in DOMString url ) raises(DOMException)
> void send( in DOMString data );
> void close();
> };
>
> A Connection object is created using the SVGGlobal interface.
Received on Friday, 5 September 2008 22:26:35 UTC