- From: Doug Schepers <schepers@w3.org>
- Date: Fri, 05 Sep 2008 18:26:00 -0400
- To: Jonathan Chetwynd <j.chetwynd@btinternet.com>
- CC: public-svg-ig@w3.org
Hi, Jonathan- Sockets have been dropped from SVG 1.2 Tiny. We are aligning around the work being done in the WebApps WG and HTML5 WG to ensure broader interoperability. Regards- -Doug Jonathan Chetwynd wrote (on 9/5/08 6:17 PM): > anyone add more detail to the following? > > http://www.w3.org/TR/2004/WD-SVG12-20041027/api.html > B.2.3 Socket Connections** > > The HTML5 specification now offers WebSocket > http://www.whatwg.org/specs/web-apps/current-work/#network > > really wondering whether the SVG WG is on the case, and have there been > any implementations? > seems odd that "Flash has support for raw TCP sockets" for quite some time.. > > cheers > > > my logo <http://www.openicon.org> > > Jonathan Chetwynd > > j.chetwynd@btinternet.com <mailto:j.chetwynd@btinternet.com> > http://www.openicon.org/ > > +44 (0) 20 7978 1764 > > > > **B.2.3 Socket Connections > > The Connection interface provides an API for socket-level communication. > interface ConnectionEvent : events::Event // "ConnectionData" event > { > readonly attribute DOMString data; > }; > > interface Connection : events::EventTarget > { > readonly attribute boolean connected; > > void setEncoding( DOMString value ); // might be called before connect > > void connect( in DOMString url ) raises(DOMException) > void send( in DOMString data ); > void close(); > }; > > A Connection object is created using the SVGGlobal interface.
Received on Friday, 5 September 2008 22:26:35 UTC