Re: TTS append / queueing

On Wed, Apr 25, 2012 at 7:32 AM, Jim Barnett <Jim.Barnett@genesyslab.com>wrote:

> I could imagine a situation in which a page invoked multiple distinct TTS
> engines (expertise in different languages being one common use case), so I
> wouldn't want the TTS object to be unique, but I think it would make sense
> to have a single TTS object for each engine and then have a method like
>  'addUtterance' with the kind of behavior that Dominic mentioned (queue vs
> abort, plus the possibility for different voices/parameters for each
> utterance.)
>

I agree about wanting to use multiple engines, but why not just make that a
parameter? Unless you wanted two engines talking *at the same time*, I
don't see any reason you need a separate instance per engine.

I can see it working where there's a single global TTS object and
everything is done via method calls. That's what we did for the Chrome TTS
extension API. I can also see it working to create one object per
utterance, because a typed JavaScript object is a convenient container for
state. But somewhere in-between (multiple TTS objects per engine, but not
one object per utterance) seems overcomplicated.

- Dominic

Received on Wednesday, 25 April 2012 14:58:09 UTC