- From: Emmanuel Revah <stsil@manurevah.com>
- Date: Tue, 04 Jun 2013 12:23:51 +0200
- To: public-restrictedmedia@w3.org
On 2013/06/03 21:03, Mark Watson wrote: > I'm not making a comparison with DRM here, just throwing out examples > to try and understand people's positions. Thanks for clarifying. I will clarify as well. On one side with GPUs there is no requirement to have free or non-free software, with EME it's different. IMHO that is the key difference. The obfuscation of the software doesn't affect the capabilities of WebGL, it does for EME. With WebGL, everyone can chose to use the software they want, either to create, publish, deliver or consume the content. The software's source availabilty isn't conditioned or influenced by the spec. Any part can be open or not, as long as they follow the standard they remain compatible. With EME, it is very different, the consumer must install software provided/signed/authorised by the website to decode the content. It's not even just about Free/Open, even non-free software that follows the standard wont be able to render the content, indeed the consumer must run code provided by the website. If the user doesn't align their software to the website that diffuses EME then compatibility is lost. In that respect, things like WebGL are "Open Web" compatible, whereas EME is not. -- Emmanuel Revah http://manurevah.com
Received on Tuesday, 4 June 2013 10:24:20 UTC