- From: Mark Watson <watsonm@netflix.com>
- Date: Mon, 3 Jun 2013 12:03:25 -0700
- To: Emmanuel Revah <stsil@manurevah.com>
- Cc: public-restrictedmedia@w3.org
- Message-ID: <CAEnTvdDGjbNoqZhx=mw9DHU9ktUYHnw21pedOHtfmQkYpgeBdA@mail.gmail.com>
On Mon, Jun 3, 2013 at 10:06 AM, Emmanuel Revah <stsil@manurevah.com> wrote: > On 2013/06/03 17:25, Mark Watson wrote: > >> On Mon, Jun 3, 2013 at 4:23 AM, Emmanuel Revah <stsil@manurevah.com> >> wrote: >> >> On 2013/06/02 21:09, Mark Watson wrote: >>> >>> Sent from my iPhone >>>> >>> >> Sorry about that. There are Apple police here in the Bay Area who stop >> anyone not faithfully carrying an iSomething ;-) >> > > > It's not just the Bay Area, I think Apple has done a brilliant marketing > job, I've seen it in other languages too. > > > > This whole discussion about non-free drivers for graphic boards and >>> GPS is 100% irrelevant to EME. >>> >>> Mark, again and again you've been kindly replied to on the subject >>> and from various angles. Even if all GPU's run non-free code it's >>> still irrelevant, unless they run non-free code so they can >>> implement functionality described in the W3 spec. Please let me know >>> if I am wrong here. >>> >> >> I am just trying to understand the opinions here, so apologies if my >> examples aren't good ones. What do you think about GPS, or 3G wireless >> ? >> > > > It's not about good or bad examples, it's just not comparable, it's like > comparing apples and computers. > In this mail I'm not comparing anything with anything else. I'm just trying to understand the differences in opinion. I imagine everyone has some criteria by which they judge whether some given function should or shouldn't be part of the open web. I'm trying to get to what those are. *Then* we can talk about how different implementations of content protection measure on those criteria. Don't assume because I mention some example that I am claiming it is just like DRM. I'm not claiming anything about DRM here. > > The difference is the suggested requirement of non-free software in order > to be fully functional. > > > Is it technically required for a GPU to contain non-free code to fully > render WebGL ? I don't think so (please correct me if I'm wrong here). > Instead, it is a choice, the choice of the manufacturer to produce them > and a choice for the user to purchase them. > > Because there is no technical recommendation from the W3 in regards to the > license/obfuscation of the software needed on GPUs the W3 remains > software-neutral in their influence and stance. It's open to all. > > > > > You did ask if people would be okay with the "CDM restricting code" being > in a graphics board firmware, therefore allowing a user to still run a free > operating system with even free/open drivers. This reminds me of regional > DVDs and the devices that were hardwired to respect that. > > I would find it awkward that the W3 promote such deficient design. > > My personal experience; Over a decade ago I bought 2 DVDs and rented 1 > before I realised that it was intentionally designed to be broken. Indeed, > I wanted to watch American AND French DVDs that I legally purchased, my DVD > "player" disagreed. Since then I never bought or rented a DVD. > > But hey, we both know that most people's desire to consume DVDs is > superior to their refusal to be bothered. > > > > > > But many people seem to think that doesn't >> matter when it comes to standardization of WebGL, say, and I am trying >> to understand why. What are the conditions under which it makes sense >> to standardize APIs that can only effectively be implemented using >> proprietary components (and I know some people believe there are no >> such conditions, but there are also other opinions). >> > > > Again, please do correct me if I am being ignorant; How is it that WebGL > can only be implemented using proprietary components ? I sincerly do not > understand how the WebGL spec requires non-free code to be implemented. > Certainly it can be implemented entirely in free software, as far as I understand. But *in practice*, for the performance many applications expect, you need a graphics card, and these are not (yet) Free. Again, I'm not making a comparison with DRM here, just throwing out examples to try and understand people's positions. ...Mark > > > > > Instead, explain to me how this would fit with: >>> http://www.w3.org/standards/**agents/Overview.html<http://www.w3.org/standards/agents/Overview.html>[1] >>> >>> >>> "We should be able to publish regardless of the software we use, >>> the computer we have, the language we speak, whether we are wired or >>> wireless, regardless of our sensory or interaction modes. We should >>> be able to access the web from any kind of hardware that can connect >>> to the Internet – stationary or mobile, small or large. W3C >>> facilitates this listening and blending via international web >>> standards. These standards ensure that all the crazy brilliance >>> continues to improve a web that is open to us all." >>> >>> So (again), will I be able to publish EME (DRM'd content) >>> regardless of the software I use ? >>> >> >> Could you start another thread with this question posed in more detail >> ? I think it's off topic for this thread and I'm not sure I fully >> understand the question. >> > > > > Sure (but not today). > > > Cheers, > > > > -- > Emmanuel Revah > http://manurevah.com > >
Received on Monday, 3 June 2013 19:03:57 UTC