- From: Andreas Kuckartz <A.Kuckartz@ping.de>
- Date: 3 Jun 2013 21:31:22 +0200
- To: "Mark Watson" <watsonm@netflix.com>
- Cc: "Gervase Markham" <gerv@mozilla.org>, "public-restrictedmedia@w3.org" <public-restrictedmedia@w3.org>
Mark Watson: > You may be right, but today you need to buy a graphics card containing > non-free software. What does "containing" mean in that context? > Having said that, I don't think many people see this as a huge problem > or a reason why WebGL should not be part of the web platform. There is not reason why WebGL should not be part of the Open Web Platform because there is no inherent unsolvable conflict between WebGL and Open or 3D and Open. More general: Lets say you put lots of undocumented magic proprietary technology in a black box and provide some kind interface for the black box which is completely documented. The documented interface might become an Open standard if the black box implements something which can in principle be implemented in a compatible way by others without knowing your proprietary components but based on the documentation alone. Cheers, Andreas
Received on Monday, 3 June 2013 19:32:46 UTC