- From: Chris Wendt <chris-w3c@chriswendt.net>
- Date: Wed, 19 Feb 2014 17:45:05 -0500
- To: Peter Thatcher <pthatcher@google.com>
- Cc: Martin Thomson <martin.thomson@gmail.com>, "public-orca@w3.org" <public-orca@w3.org>
- Message-Id: <0625E972-FA83-446B-AA78-FE8E67C7FE8C@chriswendt.net>
I guess i’m a little confused at your specific definition of resolution vs. quality. resolution, to me means pixel dimensions. Quality means PSNR type of metric. On Feb 19, 2014, at 5:38 PM, Peter Thatcher <pthatcher@google.com> wrote: > So, something like: > > { > frameratePriorty: 0.5, > resolutionPriority: 0.1, > qualityPriority: 1.0 > } > > Meaning "I want really high quality, with good framerate, and I don't care about resolution." > > I actually had just that in an earlier design, but the complexity didn't seem worth it. But it's certainly worth discussing. > > > On Wed, Feb 19, 2014 at 2:16 PM, Martin Thomson <martin.thomson@gmail.com> wrote: > On 19 February 2014 13:33, Peter Thatcher <pthatcher@google.com> wrote: > > So, if I may start a TODO list here, I would include: > > 1. Debate "framerate: 30" vs "bias: framerate" > > 2. Figure out what "quality" means numerically. > > Sounds like a good place to start. > > I really only threw the example down as a way to highlight something > closer to what Chris suggested, which I think was closer to what I > think is reasonable. I intentionally stole as much as possible from > your stuff, because I think that it's on the right track. > > Maybe there's a simple way to deal with this: > 1. Priority determines bandwidth allocation (and might have secondary > effects on things like DSCP, but let's pretend that's not going to > happen; I'm not going to have to try very hard on that count). > 2. Everything else is input to the browser in making the > spatial/temporal/quality tradeoff. > > On the latter, here's a strawman: > > All "preference" values are between 0 and 1. 0 = don't give me media, > 1 = please try to retain what the MediaStreamTrack is providing you > exactly, and anything in between is degrees of the same. Unless we > are doing raw video, we will never make it to 1 on the quality axis, > but we might make it on the other axes, but otherwise these can be > treated fairly similarly at the abstract level. > > That forms a three dimensional space. For any given bandwidth, there > is a surface in that three-dimensional space with [0, 0, 0] on the > opposite side to [1,1,1]. If the surface passes through [1,1,1], or > passes the other side of it from the origin, that means it is possible > to losslessly transmit the video (and we are probably searching for > work). > > Otherwise, there are three modes based on what is provided by the > application: If an application provides three values, the browser's > challenge is to find point on that space that minimizes the distance > to the application-provided point. If the application provides two > values, the browser either finds the point of minimum distance to the > implied line, or the point of intersection between the surface and the > line. If there is only a single value provided, then it is the point > on the intersection between the surface and the implied plane that is > closest to [1,1,1]. > > Given a definition of each of these axes, I would expect that browsers > would be able to implement something that approximates consistent, > subject of course to variations in bandwidth availability testing and > other constraints. > > This also generalizes to more dimensions, but I'd caution against that. >
Received on Wednesday, 19 February 2014 22:45:35 UTC