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Upcoming: W3C Workshop on Web Games, 27-28 June

From: xueyuan <xueyuan@w3.org>
Date: Mon, 18 Mar 2019 21:32:26 +0800
To: public-new-work@w3.org
Message-ID: <3a10913f-e9e2-4a19-a8d9-abd78ef1c109@w3.org>


W3C is pleased to call for participation in:

     W3C Workshop on Web Games
     27-28 June 2019, Redmond, WA, USA

Our thanks to Microsoft for hosting the workshop.

The primary goal of the workshop is to bring together browser vendors, 
game engines developers, games developers, game distributors, and device 
manufacturers to enrich the Open Web Platform with additional 
technologies for games, including action, casual, first-person shooter 
(FPS), multiplayer online battle arena (MOBA), massively multiplayer 
online role-playing (MMORPG), sports, and Virtual Reality / Augmented 
Reality (VR/AR) games. Attendance is free for all invited participants 
and is open to the public, whether or not W3C members.

Expected topics of discussion include:
     * 3D graphics rendering: high-priority features for AAA games, 
specifications, timeline
     * Multithreading operations: background rendering 
(<code>OffscreenCanvas</code>), status of <code>SharedArrayBuffer</code>
     * WebAssembly: additional features to make the Web a better build 
target for game engines, debugging, bindings to new and existing Web 
APIs defined in Web IDL
     * Cloud gaming: improvements to Web streaming technologies
     * Game input APIs: detection of keys' physical locations on a game 
controller, support for advanced controller features, support for 
game-specific controllers
     * Music/Sound effects in games: improvements to Web Audio and 
related APIs, mechanisms to use new audio input/output devices, 
generative music, porting of audio engines to the Web
     * Game assets protection: models, code, game logic, Devtools 
     * Game assets management: mechanisms to load and store hundreds of 
MB of assets in the background, packaging for offline execution
     * Game accessibility and internationalization: APIs, semantics, 
techniques for rendering, processing, personalization, customization, 
interoperability, etc. to ensure accessibility of games and address 
possible internationalization issues

For more information on the workshop, please see the workshop details 
and submission instructions:

If you have any questions, please contact organizer François Daoust 

We look forward to seeing you there.

Xueyuan, W3C Marketing & Communications
Received on Monday, 18 March 2019 13:32:30 UTC

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