- From: Dominique Hazael-Massieux <dom@w3.org>
- Date: Tue, 10 Mar 2009 10:50:43 +0100
- To: Kai Hendry <hendry@iki.fi>
- Cc: public-mwts <public-mwts@w3.org>
Hi Kai, Sorry it took me so long to get back to you on your comments... Le mardi 03 février 2009 à 16:53 +0000, Kai Hendry a écrit : > Firstly I just want to say that the guidelines document is looking > much better. Great work guys. Thanks! > I copied the http://dev.w3.org/2008/dev-ind-testing/guidelines.html to > my local server and changed some dl to ol and fixed a typo. I prefer > ol over ul as people can say: > [...] Makes sense, I've incorporated it that change to the main version of the doc. > As for other ideas: > 1 encourage short test urls I have added that under keyboard access. > 2 encourage people to lint/validate test code, like > http://wiki.whatwg.org/wiki/IDE > 3 encourage javascript, css and html to be separated to make validation easier That doesn't seem specific to device-independence, though, is it? > Really didn't like point 3 of Target devices. What test for e.g. > requires server side adaption? Well, the mobile test harness does some simple server side adaption, by picking text/html vs application/xhtml+xml, and I can imagine more of similar cases. > I didn't agree with "When using colors to express the result of the > test, convey the result also with text.". I think colours are enough. Well, I had specific issues with tests that rely too much on colors: one of my (pretty old) mobile phone has a very limited XHTML/CSS browser, and although the phone itself has colors support, the browser didn't. > As I mentioned during the call, "memory limitations" could be reworded > to be something to be aware of. I really doubt someone is mad enough > to write a test that would accidentally go over the limit here. I > would simply say keep your line count low. The DOM Level 1 test suite was a pretty visible example of a test suite that went way over the limits of most mobile devices; and our reviews of performances tests showed quite a few more examples of these, so I think we should keep that one in. > I thought it might be worth mentioning emulators. As we all know, > nothing beats testing on the actual device. > > Next I was going to perhaps mention using the lowest common > denominator of <body onload="". Or making the buttons on interactive > tests bigger. Or perhaps a tip about recording the user agent. That sound like potentially useful guidelines - would you mind proposing some text? Thanks! Dom
Received on Tuesday, 10 March 2009 09:56:07 UTC