- From: Patrick H. Lauke <redux@splintered.co.uk>
- Date: Wed, 30 Jan 2019 23:00:16 +0000
- To: Jim Allan <jimallan@tsbvi.edu>, Wayne Dick <wayneedick@gmail.com>, MATF <public-mobile-a11y-tf@w3.org>
- Cc: Alastair Campbell <acampbell@nomensa.com>, Jonathan Avila <jon.avila@levelaccess.com>, public-low-vision-a11y-tf <public-low-vision-a11y-tf@w3.org>
The topics might be related, but I'd caution not to mix the intents here: - ensuring that controls etc can be comfortably and confidently activated with a pointer (touch, mouse, stylus, ...) - ensuring that adjacent controls are visually distinguishable On 30/01/2019 15:46, Jim Allan wrote: [...] > one caveat - the articles all point back to google/android specs. Most > other articles related to target spacing are vague ("reasonable space", > "a good amount of space", etc.) and are not helpful. This is probably because other articles (and even the Google/Apple/Microsoft/etc guidelines) have the luxury of not having to set a binary pass/fail threshold. They're recommendations that stem from nuanced interpretations (and worth noting that even Google/Apple/Microsoft/etc break their own guidelines on this in their own products/apps on occasion for controls that are not deemed "essential / primary" - a concept which could not be sufficiently clearly defined for the purposes of WCAG SCs) P -- Patrick H. Lauke www.splintered.co.uk | https://github.com/patrickhlauke http://flickr.com/photos/redux/ | http://redux.deviantart.com twitter: @patrick_h_lauke | skype: patrick_h_lauke
Received on Wednesday, 30 January 2019 23:00:40 UTC