- From: Ada Rose Cannon <ada@ada.is>
- Date: Tue, 24 Aug 2021 13:32:54 +0100
- To: public-immersive-web-wg@w3.org, public-immersive-web@w3.org
- Message-ID: <CAF_6TstzBKWvQixBz9A+FkE_KPUxPuVWSTYKcwkCw5dFKHioWw@mail.gmail.com>
Hi Everyone, There were some positive comments and no objections to the following motions so the following actions will be taken: Thank you Atsushi for making the Summary. You may notice that lighting estimation is missing from this summary, due to an oversight it hadn't yet had a CFP for it to be moved into the WG. I will send out another CFP shortly. Moving spec from CG to WG: Anchors (anchors): https://lists.w3.org/Archives/Public/public-immersive-web-wg/2021Aug/0005.html First Published Working DraftD: DOM Overlay (dom-overlays): https://lists.w3.org/Archives/Public/public-immersive-web-wg/2021Aug/0007.html Hit Testing (hit-test): https://lists.w3.org/Archives/Public/public-immersive-web-wg/2021Aug/0008.html Depth Sensing (depth-sensing): https://lists.w3.org/Archives/Public/public-immersive-web-wg/2021Aug/0009.html Updating existing WDs: https://lists.w3.org/Archives/Public/public-immersive-web-wg/2021Aug/0010.html - WebXR Core (webxr) - WebXR AR Module (webxr-ar-module) - WebXR Gamepads (webxr-gamepads-module) - WebXR Layers (layers) - Hand tracking (webxr-hand-input) It's really great to see the standards moving along the standards track. Ada Rose Cannon, on behalf of the chairs of the W3C Immersive Web Working Group Ada Rose Cannon, Chris Wilson and Ayşegül Yönet
Received on Tuesday, 24 August 2021 12:33:47 UTC