- From: Josh Carpenter <joshcarpenter@google.com>
- Date: Mon, 30 Jul 2018 11:52:46 -0700
- To: Brandon Jones <bajones@google.com>
- Cc: "public-immersive-web@w3.org" <public-immersive-web@w3.org>
- Message-ID: <CAP5bEC3a2SzL_XqM+Ng7a_hZqhjxFehTHOXHjCRh7MaLxJ8N6A@mail.gmail.com>
"...very well-earned roles..." On Mon, Jul 30, 2018 at 11:51 AM Josh Carpenter <joshcarpenter@google.com> wrote: > Nice, thanks for the recap Brandon, and congratulations Ada, Chris, > Trevor, Nell and Brandon on your very well roles and recognition! We're in > good hands :) > > On Mon, Jul 30, 2018 at 11:43 AM Brandon Jones <bajones@google.com> wrote: > >> Hello Immersive Web folks! >> >> This past Tuesday (July 24th) the Immersive Web Community Group had a >> face-to-face meeting in Seattle, during which we discussed some leadership >> changes to the Community Group in preparation for the formation of an >> Immersive Web Working Group (a more formal group within the W3C with the >> ability to propose specs for "candidate recommendation" status.) The >> intent is that the WebXR Device API will be managed by the Working Group >> once formed, and the Immersive Web Community Group will continue to >> function as an incubator for new features and specifications to support the >> Immersive Web. As those features, APIs, and specs become similarly stable >> and demonstrate wide support, they can be adopted by a WG. We expect many >> proposals will be adopted as additions to the WebXR Device API and thus >> managed by the Immersive Web WG, but that’s not a foregone conclusion for >> every incubation and will be decided on a case-by-case basis. The Immersive >> Web Community Group will still incubate features that are recommended to >> other Working Groups like the CSS Working Group. >> >> As many of you know, I've been acting as a de facto group chair and spec >> editor since the group's inception by virtue of being one of the earliest >> developers working on the WebVR spec. It's been my honor and privilege to >> work with you all in that capacity! We have an insanely talented group of >> people developing the Immersive Web, and I could not be happier with the >> results so far. However, as the WebXR Device API draws closer to readiness >> and work the group does becomes more diverse, it's becoming necessary to >> put more formal leadership roles in place. After some internal discussion >> and announcement at the face-to-face, we wanted to ensure the rest of the >> Immersive Web CG was also notified of the proposed changes: >> >> Ada Cannon (Samsung) and Chris Wilson (Google) are being recommended as >> co-chairs of the upcoming Immersive Web Working Group. Ada's developer >> relations experience at Samsung provides a valuable and much needed insight >> into the needs of the developers who will be using the APIs the group >> produces, and she brings some welcome geographic diversity to a group that >> has been a bit too USA-west-coast-centric thus far. And Chris' prior >> experience working with multiple W3C standards is already proving critical >> as we navigate this transition. >> >> Trevor F. Smith (Mozilla) is being recommended to take on the role of >> chair of the Immersive Web Community Group. As the WebXR Device API >> transitions to being managed by the working group the Community Group will >> continue to operate as an incubation ground for exposing to the web the >> variety of new technologies we expect this fast-moving field to produce. >> Trevor leads some of Mozilla's Mixed Reality efforts, and has already been >> serving in a chair-like capacity leading our AR-centric calls on >> alternating weeks. He'll provide a steady hand in the most volatile area of >> the Immersive Web's ongoing development. >> >> Finally, we’re recommending that Nell Waliczek (Amazon) continue to work >> with me (Brandon Jones, Google) as spec editor on the WebXR Device API. >> Nell is a Principal Engineer on the Amazon Sumerian team, which is building >> tools for creating cross-platform immersive content on the web. She also >> brings with her a wealth of XR expertise from her previous role as a >> Principal Engineering Lead for Microsoft's Windows Mixed Reality platform. >> And I've been working on WebVR and now WebXR since their inception, pulling >> on previous experience working on the WebGL API to make a high-performance, >> developer friendly Immersive Web a reality. >> >> Spec editing isn't a new role for either of us, but up to this point it >> has meant that we both informally took on a variety of chair-like >> responsibilities as well. With the group chair roles officially filled it >> frees us up to focus on the technical aspects of finishing the spec, which >> should help us reach that all-important shipping point faster and more >> confidently. >> >> I cannot express how thrilled I am with the talent and experience of the >> team that's come together to guide the Immersive Web forward, and that of >> all the CG members working alongside us! Thank you for your continued >> support! >> >> --Brandon Jones >> > -- > Josh Carpenter > UX Lead, WebVR/AR > Google > -- Josh Carpenter UX Lead, WebVR/AR Google
Received on Monday, 30 July 2018 18:53:27 UTC