- From: Josh Carpenter <joshcarpenter@google.com>
- Date: Mon, 30 Jul 2018 11:51:33 -0700
- To: Brandon Jones <bajones@google.com>
- Cc: "public-immersive-web@w3.org" <public-immersive-web@w3.org>
- Message-ID: <CAP5bEC0h7yj8Jfj8iBrufJrHige301Y7r7a4AGUO9kpnriLNkA@mail.gmail.com>
Nice, thanks for the recap Brandon, and congratulations Ada, Chris, Trevor, Nell and Brandon on your very well roles and recognition! We're in good hands :) On Mon, Jul 30, 2018 at 11:43 AM Brandon Jones <bajones@google.com> wrote: > Hello Immersive Web folks! > > This past Tuesday (July 24th) the Immersive Web Community Group had a > face-to-face meeting in Seattle, during which we discussed some leadership > changes to the Community Group in preparation for the formation of an > Immersive Web Working Group (a more formal group within the W3C with the > ability to propose specs for "candidate recommendation" status.) The > intent is that the WebXR Device API will be managed by the Working Group > once formed, and the Immersive Web Community Group will continue to > function as an incubator for new features and specifications to support the > Immersive Web. As those features, APIs, and specs become similarly stable > and demonstrate wide support, they can be adopted by a WG. We expect many > proposals will be adopted as additions to the WebXR Device API and thus > managed by the Immersive Web WG, but that’s not a foregone conclusion for > every incubation and will be decided on a case-by-case basis. The Immersive > Web Community Group will still incubate features that are recommended to > other Working Groups like the CSS Working Group. > > As many of you know, I've been acting as a de facto group chair and spec > editor since the group's inception by virtue of being one of the earliest > developers working on the WebVR spec. It's been my honor and privilege to > work with you all in that capacity! We have an insanely talented group of > people developing the Immersive Web, and I could not be happier with the > results so far. However, as the WebXR Device API draws closer to readiness > and work the group does becomes more diverse, it's becoming necessary to > put more formal leadership roles in place. After some internal discussion > and announcement at the face-to-face, we wanted to ensure the rest of the > Immersive Web CG was also notified of the proposed changes: > > Ada Cannon (Samsung) and Chris Wilson (Google) are being recommended as > co-chairs of the upcoming Immersive Web Working Group. Ada's developer > relations experience at Samsung provides a valuable and much needed insight > into the needs of the developers who will be using the APIs the group > produces, and she brings some welcome geographic diversity to a group that > has been a bit too USA-west-coast-centric thus far. And Chris' prior > experience working with multiple W3C standards is already proving critical > as we navigate this transition. > > Trevor F. Smith (Mozilla) is being recommended to take on the role of > chair of the Immersive Web Community Group. As the WebXR Device API > transitions to being managed by the working group the Community Group will > continue to operate as an incubation ground for exposing to the web the > variety of new technologies we expect this fast-moving field to produce. > Trevor leads some of Mozilla's Mixed Reality efforts, and has already been > serving in a chair-like capacity leading our AR-centric calls on > alternating weeks. He'll provide a steady hand in the most volatile area of > the Immersive Web's ongoing development. > > Finally, we’re recommending that Nell Waliczek (Amazon) continue to work > with me (Brandon Jones, Google) as spec editor on the WebXR Device API. > Nell is a Principal Engineer on the Amazon Sumerian team, which is building > tools for creating cross-platform immersive content on the web. She also > brings with her a wealth of XR expertise from her previous role as a > Principal Engineering Lead for Microsoft's Windows Mixed Reality platform.. > And I've been working on WebVR and now WebXR since their inception, pulling > on previous experience working on the WebGL API to make a high-performance, > developer friendly Immersive Web a reality. > > Spec editing isn't a new role for either of us, but up to this point it > has meant that we both informally took on a variety of chair-like > responsibilities as well. With the group chair roles officially filled it > frees us up to focus on the technical aspects of finishing the spec, which > should help us reach that all-important shipping point faster and more > confidently. > > I cannot express how thrilled I am with the talent and experience of the > team that's come together to guide the Immersive Web forward, and that of > all the CG members working alongside us! Thank you for your continued > support! > > --Brandon Jones > -- Josh Carpenter UX Lead, WebVR/AR Google
Received on Monday, 30 July 2018 18:53:24 UTC