Re: Immersive Web Leadership changes

Congrats all! Good moves.


On Mon, Jul 30, 2018 at 2:52 PM, Josh Carpenter <joshcarpenter@google.com>
wrote:

> "...very well-earned roles..."
>
> On Mon, Jul 30, 2018 at 11:51 AM Josh Carpenter <joshcarpenter@google.com>
> wrote:
>
>> Nice, thanks for the recap Brandon, and congratulations Ada, Chris,
>> Trevor, Nell and Brandon on your very well roles and recognition! We're in
>> good hands :)
>>
>> On Mon, Jul 30, 2018 at 11:43 AM Brandon Jones <bajones@google.com>
>> wrote:
>>
>>> Hello Immersive Web folks!
>>>
>>> This past Tuesday (July 24th) the Immersive Web Community Group had a
>>> face-to-face meeting in Seattle, during which we discussed some leadership
>>> changes to the Community Group in preparation for the formation of an
>>> Immersive Web Working Group (a more formal group within the W3C with the
>>> ability to propose specs for "candidate recommendation" status.) The
>>> intent is that the WebXR Device API will be managed by the Working Group
>>> once formed, and the Immersive Web Community Group will continue to
>>> function as an incubator for new features and specifications to support the
>>> Immersive Web. As those features, APIs, and specs become similarly stable
>>> and demonstrate wide support, they can be adopted by a WG. We expect many
>>> proposals will be adopted as additions to the WebXR Device API and thus
>>> managed by the Immersive Web WG, but that’s not a foregone conclusion for
>>> every incubation and will be decided on a case-by-case basis. The Immersive
>>> Web Community Group will still incubate features that are recommended to
>>> other Working Groups like the CSS Working Group.
>>>
>>> As many of you know, I've been acting as a de facto group chair and spec
>>> editor since the group's inception by virtue of being one of the earliest
>>> developers working on the WebVR spec. It's been my honor and privilege to
>>> work with you all in that capacity! We have an insanely talented group of
>>> people developing the Immersive Web, and I could not be happier with the
>>> results so far. However, as the WebXR Device API draws closer to readiness
>>> and work the group does becomes more diverse, it's becoming necessary to
>>> put more formal leadership roles in place. After some internal discussion
>>> and announcement at the face-to-face, we wanted to ensure the rest of the
>>> Immersive Web CG was also notified of the proposed changes:
>>>
>>> Ada Cannon (Samsung) and Chris Wilson (Google) are being recommended as
>>> co-chairs of the upcoming Immersive Web Working Group. Ada's developer
>>> relations experience at Samsung provides a valuable and much needed insight
>>> into the needs of the developers who will be using the APIs the group
>>> produces, and she brings some welcome geographic diversity to a group that
>>> has been a bit too USA-west-coast-centric thus far. And Chris' prior
>>> experience working with multiple W3C standards is already proving critical
>>> as we navigate this transition.
>>>
>>> Trevor F. Smith (Mozilla) is being recommended to take on the role of
>>> chair of the Immersive Web Community Group. As the WebXR Device API
>>> transitions to being managed by the working group the Community Group will
>>> continue to operate as an incubation ground for exposing to the web the
>>> variety of new technologies we expect this fast-moving field to produce.
>>> Trevor leads some of Mozilla's Mixed Reality efforts, and has already been
>>> serving in a chair-like capacity leading our AR-centric calls on
>>> alternating weeks. He'll provide a steady hand in the most volatile area of
>>> the Immersive Web's ongoing development.
>>>
>>> Finally, we’re recommending that Nell Waliczek (Amazon) continue to
>>> work with me (Brandon Jones, Google) as spec editor on the WebXR Device
>>> API. Nell is a Principal Engineer on the Amazon Sumerian team, which is
>>> building tools for creating cross-platform immersive content on the web.
>>> She also brings with her a wealth of XR expertise from her previous role as
>>> a Principal Engineering Lead for Microsoft's Windows Mixed Reality
>>> platform. And I've been working on WebVR and now WebXR since their
>>> inception, pulling on previous experience working on the WebGL API to make
>>> a high-performance, developer friendly Immersive Web a reality.
>>>
>>> Spec editing isn't a new role for either of us, but up to this point it
>>> has meant that we both informally took on a variety of chair-like
>>> responsibilities as well. With the group chair roles officially filled it
>>> frees us up to focus on the technical aspects of finishing the spec, which
>>> should help us reach that all-important shipping point faster and more
>>> confidently.
>>>
>>> I cannot express how thrilled I am with the talent and experience of the
>>> team that's come together to guide the Immersive Web forward, and that of
>>> all the CG members working alongside us! Thank you for your continued
>>> support!
>>>
>>> --Brandon Jones
>>>
>> --
>> Josh Carpenter
>> UX Lead, WebVR/AR
>> Google
>>
> --
> Josh Carpenter
> UX Lead, WebVR/AR
> Google
>



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Received on Monday, 30 July 2018 20:16:45 UTC