- From: Pete Markiewicz <pindiespace@gmail.com>
- Date: Mon, 20 Aug 2018 14:49:30 -0700
- To: Josh Carpenter <joshcarpenter@google.com>
- Cc: Rik Cabanier <rcabanier@magicleap.com>, "John D. Gwinner" <john@gwinner.org>, public-immersive-web@w3.org
- Message-ID: <CACx4u8kga+HMksp_UA1tkVuKUXR25f_eOgwPfdf0BNm_m5HnXA@mail.gmail.com>
I'd have to say - this has already been tried. About 10 years ago, there was a browser (Australian company, but I can't remember the name) that specifically levitated standard HTML elements into the third dimension. Went nowhere. On Sun, Aug 19, 2018 at 12:52 PM, Josh Carpenter <joshcarpenter@google.com> wrote: > > Is it HTML elements in VR that is dead, or decomposable content in a > regular web page? (or both?) > > Specifically we were investigating the ability to take a traditional 2D > HTML/CSS page, loaded in a XR viewing context (eg VR HMD), and > progressively enhance it into a 3D composition, by using styles (eg 3D > transforms) to position flat ements in 3D space, beyond the bounds of the > parent window. > > The was part of a broader push to explore composable, declarative XR web > layout standards. Distinct from imperative WebXR / WebGL. > > It’s not “dead” per se, as it wasn’t ever really alive. Aside from some > very cool prototypes built on Firefox by my MozVR colleagues back in 2015 > (code that, AFAIK, was never merged to master). > > Rather, in the past six months our squad has deemed this approach probably > too hard to be worth pursuing, relative to other approaches closer to what > we’re talking about in this thread. > > On Sat, Aug 18, 2018 at 8:15 PM Rik Cabanier <rcabanier@magicleap.com> > wrote: > >> >> >> On Sat, Aug 18, 2018 at 2:54 PM Josh Carpenter <joshcarpenter@google.com> >> wrote: >> >>> You might find those links I posted in my initial response interesting, >>> John. I was for a while very enamored with the idea of being able to break >>> page layouts into compositions in 3D space by leveraging CSS 3D transforms. >>> At Moz and Google we built some prototypes that, to my satisfaction at >>> least, demonstrated that the approach was easy for a relatively experienced >>> web designer/dev to work with, and surprisingly compelling/fun. Turn a >>> Vimeo video into a 60 ft screen in VR with a few lines of CSS :) The >>> framework that Diego Marcos and team built to help enable to experiments at >>> Moz was actually a forerunner of A-Frame in some ways. But more recently, >>> based on cumulative discussions with browser engine people, we’ve come to >>> believe that approach would be extremely hard to make work in existing >>> engines, at web scale, and that the much better place to start is >>> composable models in 2D compositions. That’s not to say the dream of HTML >>> elements in 3D space is dead, but more back burnered, at least in my team’s >>> thinking. >>> >> >> Is it HTML elements in VR that is dead, or decomposable content in a >> regular web page? (or both?) >> >> I can see that bringing HTML in VR would have a lot of landmines around >> security and privacy but decomposable content should not be affected. >> >> On Sat, Aug 18, 2018 at 2:30 PM John D. Gwinner <john@gwinner.org> wrote: >>> >>>> >>Is there a group that is currently working on extending regular web >>>> pages with 3D content?<< >>>> >>>> >>>> I had an idea a while ago about extending Wordpress pages into 3D >>>> objects; sort of "spreading" the page around in 3D space, but that's about >>>> all I've done so far. It would suddenly inject a lot of default content >>>> into the world. Sort of a "Minority Report" API (how I explain it to >>>> Hollywood types). >>>> >>>> >>>> I had a (traditional) publisher that wanted me to cover WordPress >>>> alongside A-Frame and React in my second book (I wrote the book "Getting >>>> Started with React VR[now 360]", but the acquisition editor insisted on >>>> WordPress being covered in the second VR book "because it was another one >>>> of the larger web API's." >>>> >>>> >>>> It did get me to thinking ... there could be something to that. >>>> >>>> >>>> == John == >>>> >>>> >>>> >>>> >>>> >>>> ------------------------------ >>>> *From:* Rik Cabanier <rcabanier@magicleap.com> >>>> *Sent:* Friday, August 17, 2018 3:23 PM >>>> *To:* public-immersive-web@w3.org >>>> *Subject:* AR Web >>>> >>>> All, >>>> >>>> last week at Magic Leap we released our browser Helio. >>>> You can find an overview here: https://www.magicleap. >>>> com/experiences/helio >>>> >>>> As part of its feature set, we created a set of extensions that allows >>>> authors to create and manipulate 3D objects such as animated models and >>>> textures. It also allows extraction so content can be pulled out of the >>>> browser and placed in the user's environment. >>>> To make development easy, we created a library called "Prismatic" that >>>> provides a simple declarative syntax. >>>> >>>> We'd like to iterate on our current approach with others vendors and >>>> work towards an open standard that works on 2D, AR and VR devices. >>>> I looked at the current community and working groups but couldn't find >>>> one that covers our current use case. >>>> >>>> My questions are: >>>> - Is there a group that is currently working on extending regular web >>>> pages with 3D content? >>>> - If not, is anyone interested in working with us on this? >>>> >>>> Please let me know if you want more details on our current >>>> implementation. I'm happy to explain. >>>> >>>> Thanks, >>>> Rik >>>> >>> -- >>> Josh Carpenter >>> UX Lead, WebVR/AR >>> Google >>> >> -- > Josh Carpenter > UX Lead, WebVR/AR > Google > -- ============================================================ ================= *Dr. Pete Markiewicz* *Email:* pindiespace@gmail.com *Portfolio:* http://plyojump.com *Github:* http://github.com/pindiespace *Linkedin:* http://linkedin.com/in/pindiespace ============================================================ ================= *My "Ux in VR" presentations on Google Docs (note you can comment)WebVR 1.0 APIhttps://docs.google.com/presentation/d/13a29m0SbpTeItFP8fjrSoKNb7nsjAd4DC9lWnokWEfg/edit?usp=sharing <https://docs.google.com/presentation/d/13a29m0SbpTeItFP8fjrSoKNb7nsjAd4DC9lWnokWEfg/edit?usp=sharing>Sustainable Ux in VRhttps://docs.google.com/presentation/d/1OTXaz3RuV0HWgM754PRMUC7d2KYVHH974s5hnAt53wk/edit?usp=sharing <https://docs.google.com/presentation/d/1OTXaz3RuV0HWgM754PRMUC7d2KYVHH974s5hnAt53wk/edit?usp=sharing>Sustainable virtual design blog:* http://sustainablevirtualdesign.wordpress.com *Sustainability template:* http://greenboilerplate.com *Sustainable Ux in Virtual Reality for Sustainable Ux 2017 (narrated): * *https://youtu.be/bU0tz05lcBw <https://youtu.be/bU0tz05lcBw>* ============================================================ ================= *Buy my book! *- Millennials and the Popular Culture *Lifecourse:* http://www.lifecourse.com/store/catalog/lca/mpc.html *Amazon Author Page:* http://www.amazon.com/Pete-Markiewicz/e/B0069VZ7BG/ref=ntt_athr_dp_pel_pop_2 ============================================================ ================= *On that page, see my DARPA Grand Challenge 2005 entry video, "Team Robomonster":* *Team Robomonster *(DARPA 2005 Grand Challenge): http://robotsthatjump.wordpress.com/category/team-robomonster/ ============================================================ ================= *Indiespace *(1st to sell downloaded music, March 1994): http://www.indiespace.com. Also see http://archive.org under "Kspace.com" 1996 for our original site. ============================================================ =================
Received on Monday, 20 August 2018 21:49:54 UTC