- From: Rik Cabanier <rcabanier@magicleap.com>
- Date: Fri, 17 Aug 2018 19:51:36 -0700
- To: mrdoob@google.com
- Cc: cwilso@google.com, nhw@amazon.com, joshcarpenter@google.com, public-immersive-web@w3.org
- Message-ID: <CADHwi=SPXX3NzgkEyv7mrq3Fio2tO09koiw264iZ3HmGABsaug@mail.gmail.com>
On Fri, Aug 17, 2018 at 7:03 PM Ricardo Cabello <mrdoob@google.com> wrote: > Congrats on the launch Rik! > > Out of curiosity, what was the reasoning for picking FBX for <ml-model>? > It was bandwidth. When we started, FBX had better tooling support so it was implemented first. > Any plans on supporting GLTF? > Yes, we're planning on adding that soon. > On Fri, 17 Aug 2018 at 16:48, Chris Wilson <cwilso@google.com> wrote: > >> Definite +1 to driving this in the IWCG. The focus on getting WebXR >> Device API out of the door will move to the soon-to-be-open-for-business >> Working Group, which should free up some time and focus in the CG. I'm >> personally pretty interested in driving some discussion in the CG for how >> we can get some model interop - i.e. rough standardization on asset type >> support, and I've poked in to what you've done in Helio and Prismatic. >> (And I got my One yesterday! Squee!) >> >> >> On Fri, Aug 17, 2018 at 4:31 PM Waliczek, Nell <nhw@amazon.com> wrote: >> >>> Hey Rik, >>> >>> I just responded to your other proposal email with instructions on how >>> to kick-start this sort of collaboration within the Immersive Web CG. >>> Looking forward to seeing this issue get posted there too! >>> >>> Nell >>> >>> >>> >>> *From: *Rik Cabanier <rcabanier@magicleap.com> >>> *Date: *Friday, August 17, 2018 at 4:04 PM >>> *To: *"joshcarpenter@google.com" <joshcarpenter@google.com> >>> *Cc: *"public-immersive-web@w3.org" <public-immersive-web@w3.org> >>> *Subject: *Re: AR Web >>> *Resent-From: *<public-immersive-web@w3.org> >>> *Resent-Date: *Friday, August 17, 2018 at 4:01 PM >>> >>> >>> >>> >>> >>> On Fri, Aug 17, 2018 at 3:38 PM Josh Carpenter <joshcarpenter@google.com> >>> wrote: >>> >>> Very interested >>> <https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA>, for >>> a few years now >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.joshcarpenter.ca_declarative-2D3d_&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=s8FKpO91c8BveXEV69eAM0f9RIuFXoqfbyKIDTt8vME&e=>. >>> :) And working on it >>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_joshcarpenter_status_1017264305274740736&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=WeQdibmKutKtkV3ROcXAsINDm9QAoucU00KN5qO7uq8&e=> actively. >>> Albeit as side project. Because the top priority (on my team, and I think >>> safe to say, in the IWWG), is launching a healthy WebXR API 1.0. Am looking >>> forward to sharing more, but don't have a concrete timeline for releasing >>> things, yet. In interim am happy to chat. >>> >>> >>> >>> Great to hear! >>> >>> We did not implement an immersive WebXR-like solution. You will still >>> see your old web browser but now objects can be placed around it. There is >>> no WebGL involved. Slide 26 and 27 from your presentation >>> <https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA/edit#slide=id.g186a1bfda4_0_163> are >>> close to what we have. >>> >>> I *think* this means that it can be discussed and implemented >>> separately from WebXR. >>> >>> >>> >>> What do you think? >>> >>> >>> >>> On Fri, Aug 17, 2018 at 3:29 PM Rik Cabanier <rcabanier@magicleap.com> >>> wrote: >>> >>> All, >>> >>> >>> >>> last week at Magic Leap we released our browser Helio. >>> >>> You can find an overview here: >>> https://www.magicleap.com/experiences/helio >>> >>> >>> >>> As part of its feature set, we created a set of extensions that allows >>> authors to create and manipulate 3D objects such as animated models and >>> textures. It also allows extraction so content can be pulled out of the >>> browser and placed in the user's environment. >>> >>> To make development easy, we created a library called "Prismatic" that >>> provides a simple declarative syntax. >>> >>> >>> >>> We'd like to iterate on our current approach with others vendors and >>> work towards an open standard that works on 2D, AR and VR devices. >>> >>> I looked at the current community and working groups but couldn't find >>> one that covers our current use case. >>> >>> >>> >>> My questions are: >>> >>> - Is there a group that is currently working on extending regular web >>> pages with 3D content? >>> >>> - If not, is anyone interested in working with us on this? >>> >>> >>> >>> Please let me know if you want more details on our current >>> implementation. I'm happy to explain. >>> >>> >>> >>> Thanks, >>> >>> Rik >>> >>> -- >>> >>> Josh Carpenter >>> >>> UX Lead, WebVR/AR >>> >>> Google >>> >>>
Received on Saturday, 18 August 2018 02:52:16 UTC