- From: John A. Stewart <astewart@crc.ca>
- Date: Tue, 23 Feb 2010 17:17:26 -0500
- To: Chris Marrin <cmarrin@apple.com>
- Cc: public-html@w3.org
Chris; I don't know if you were around the Web3D Consortium when the X3D profile concept was created, but it sounds like it is what you desire. > ... I think WebGL is a great first pass at what is needed. Any > further steps have to be done with a minimalist approach or they > will never gain any traction. The main point of my statements was > that you don't need to give up functionality because of that > minimalist approach. I think you will find that the X3D Profile scheme provides a means of specifying subsets - Dr Behr's group at Fraunhofer (writers of X3DOM) and the rest of the X3D crew are trying to do just that. Their "html" profile is at http://www.x3dom.org/?page_id=158 - it is certainly not cast in stone, but is a good start, IMHO. Best regards; John A. Stewart CRC Canada.
Received on Wednesday, 24 February 2010 09:24:54 UTC