Re: request for guidance: centralized extensibility for HTML5 using X3D graphics

On Feb 23, 2010, at 12:29 PM, Krzysztof MaczyƄski wrote:

> Chris,
>> GeoNodes, metadata, and even all the primitives (Box, Sphere, etc.) could be easily done in a JavaScript library and kept out of the core node set. There would also be no need for TimeSensors or other timing or animation related nodes. You could also eliminate the complexity of Prototypes, which can be done in a JavaScript library.
> Your point of view doesn't generalize beyond scripting-centricity. Standard arguments about declarative approaches being superior under many circumstances, especially in markup, apply here.

I'm not sure what you mean by that statement. Advocating the use of scripts to extend a given set of functionality (like 3D) is not at odds with a declarative approach. X3DOM is proof of that. The question is what needs to be hardcoded into the browser. I think WebGL is a great first pass at what is needed. Any further steps have to be done with a minimalist approach or they will never gain any traction. The main point of my statements was that you don't need to give up functionality because of that minimalist approach.


Received on Tuesday, 23 February 2010 22:04:30 UTC