- From: <bugzilla@jessica.w3.org>
- Date: Fri, 17 Dec 2010 04:52:32 +0000
- To: public-html@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=11565
Summary: Add drawImage(in ImageData image, ...) functions to
context2d
Product: HTML WG
Version: unspecified
Platform: PC
OS/Version: Windows NT
Status: NEW
Severity: normal
Priority: P2
Component: HTML Canvas 2D Context (editor: Ian Hickson)
AssignedTo: ian@hixie.ch
ReportedBy: warcraftthreeft@sbcglobal.net
QAContact: public-html-bugzilla@w3.org
CC: mike@w3.org, public-html-wg-issue-tracking@w3.org,
public-html@w3.org
Add these two lines:
void drawImage(in ImageData image, in double dx, in double dy, in optional
double dw, in double dh);
void drawImage(in ImageData image, in double sx, in double sy, in double sw, in
double sh, in double dx, in double dy, in double dw, in double dh);
to:
http://www.w3.org/TR/2dcontext/#conformance-requirements
Usage scenario. You have a large image that you want to render a portion to the
screen without overwriting the whole canvas. (Pretend part of it is
transparent). You also want the ability to change pixel info quickly and
ImageData allows that.
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Received on Friday, 17 December 2010 04:52:34 UTC