- From: Maciej Stachowiak <mjs@apple.com>
- Date: Sat, 30 May 2009 16:34:45 -0700
- To: Larry Masinter <masinter@adobe.com>
- Cc: Ian Hickson <ian@hixie.ch>, Leif Halvard Silli <lhs@malform.no>, HTML WG <public-html@w3.org>
On May 30, 2009, at 11:39 AM, Larry Masinter wrote: > > > Similarly, the current Design Principles document, as written, > makes statements that I believe are untrue. I would formally > object to publishing a Working Group Note which contained statements > I think are untrue. Can you be specific about which statements you believe are untrue? Just a succinct list of specific untrue statements with an explanation of why you think they are untrue. I'd want to fix anything that is factually inaccurate. Note that publication as a Note is not imminent; at least one more Working Draft is planned. I couldn't readily find any reports of false statements in your linked email below. > > I have suggested two possible directions, one of which is > quite easy: > > * Change the abstract on the current document > in a way that the description of the historical application > of the design principles isn't misleading: > http://lists.w3.org/Archives/Public/public-html/2009May/0303.html > > and another which is more difficult and not (in my opinion) > an effective use of working group time and attention: > > * Fix the Design Principles to be more useful and come to > consensus on them: > > http://lists.w3.org/Archives/Public/public-html/2009May/0359.html > > Regards, > > Larry > -- > http://larry.masinter.net > > > -----Original Message----- > From: public-html-request@w3.org [mailto:public-html-request@w3.org] > On Behalf Of Ian Hickson > Sent: Saturday, May 30, 2009 2:34 AM > To: Leif Halvard Silli > Cc: HTML WG > Subject: Re: Design Principles > > On Fri, 29 May 2009, Leif Halvard Silli wrote: >> Ian Hickson On 09-05-27 04.12: >>> >>> The HTML4 spec, however, only bears a vague resemblence to the >>> syntax, >>> elements, attributes, DOM APIs, and other aspects of what is >>> generally >>> known as HTML as implemented today and contemporary to Acid2 and >>> Acid3, even though the HTML4 specification presumes to define what >>> that is. >> >> Vague resemblance when it comes to syntax, elements, attributes? > > When it comes to pretty much everything, yes. > > >>>> If HTML 4 is silent about something, then there is no reality to >>>> differ from. >>> >>> HTML4 is silent about much, but it isn't silent about everything. >>> What >>> it is not silent about is usually wrong (e.g. saying browsers must >>> not >>> have a default encoding, whatever that means, or saying that all >>> browsers, even speech synthesisers, must render quote marks around >>> <q> >>> elements, or saying that the default media="" is "screen", or saying >>> that parsing should be done using SGML, or...). >> >> But this is pretty low fruit. Obvious bugs. > > I don't disagree that many of these problems are pathetically simple > to > fix, yes. I don't really see that that makes much difference, though. > > When one wants to make a big thick blanket with yellow dots, if one > has a > white handkerchief, one could start with the handkerchief, and add > cloth > around it, and sew dots onto it, and so on, or, one could start with a > large piece of whole cloth and just not worry about trying to adapt > the > handkerchief into the big blanket. > > It's far easier in such a case to start with whole cloth. > > But again, if anyone wants to try starting with HTML4, I encourage > them to > do so. There is no need to take my word for it. I'm just describing > what I > (and others at the time, and maybe still now) felt was the best > course of > action. I certainly don't intend to start over now myself. > > >>>>>> The high deployment of HTML that you talk about includes a lot >>>>>> of XHTML. >>>> >>>> Those 15% can at least not be counted as "HTML 4 as she are spoke". >>>> Perhaps we could call it "XHTML treated as HTML 4 are spoke". >>> >>> I don't understand the relevance of this line of argumentation. >>> >>> In practice it doesn't matter what the DOCTYPE is; it has little >>> bearing on which specification the rest of the document more closely >>> follows, and it has no bearing (beyond quirks mode detection) on >>> what >>> the browsers do with the content. >> >> As you know, many have been switching to XHTML - consciously, albeit >> perhaps in incomplete ways. It is true that many mix the syntaxes - >> _both directions_. I agree that the "HTML 4" parsing of XHTML is >> "winning". But I don't find it fair to count XHTML in text/html as >> HTML >> 4 no matter how much you try to diminish it. > > I don't really understand the relevance of this, so I don't have any > reason to argue this particular point further. > > >>>> Or do you mean that deployed HTML 4 contradicts the specified HTML >>>> 4? >>> >>> Yes, this certainly happens a lot. >> >> Examples that are not obvious bugs? > > Section 16.2, third paragraph, the blanket statement is incorrect for > <script> elements; doing so will not cause the frameset to be ignored. > > >>> It's not anywhere near as big a problem as the near-complete lack of >>> conformance criteria in HTML4, though, or the extreme vagueness of >>> the >>> semantics defined in HTML4. >> >> (Not so important, but examples of "extreme vagueness of the >> semantics"?) > > HTML4 doesn't define what a section is, so it isn't clear which > headings > apply to which elements, e.g. in the following example: > > ... > <body> > <p>A</p> > <h1>B</h1> > <p>C</p> > <div> > <h2>D</h2> > <p>E</p> > </div> > <p>F</p> > <h1>G</h1> > <p>H</p> > </body> > > ...what is the heading that applies to each of A through H? What is > the > resulting document outline? > > (I am pretty sure I can literally pick _any_ section in the HTML4 > spec and > find examples of errors or vagueness.) > > >>>> I cannot see how one can talk about deployment without reference to >>>> specification. >>> >>> The Win32 API has huge deployment numbers, but no formal >>> specification. >>> >>> On the Web, the XMLHttpRequest object was deployed and widely used >>> long before it had a specification of any kind. >> >> (OK. But since HTML 4 has a spec, it was more valid.) > > I have no idea what that means. > > >> I understand that you also wanted to have a say on the semantics and >> over all structure/vocabulary, though. But in an ideal process, the >> UA >> side and the vocabulary side should have had two different editors >> that >> were trumping each others. ;-) The "browser editor" could tell the >> "vocabulary editor" about "the costs" of having one feature too much. >> But at least it would be up to the "vocabulary editor" to make the >> right >> choices within the frame that he "browser editor" gave. > > I don't know if I agree that that would be a productive way of > developing > a spec, but I can certainly agree that in an ideal world there would > be > many more specification editors. I've been looking for more editors > for > literally years with minimal success (less than half a dozen people > have > started working on specifications related to HTML5 since we started > working on HTML5, and none of them are working on this full-time). > > -- > Ian Hickson U+1047E ) > \._.,--....,'``. fL > http://ln.hixie.ch/ U+263A /, _.. \ _ > \ ;`._ ,. > Things that are impossible just take longer. `._.-(,_..'-- > (,_..'`-.;.' > >
Received on Saturday, 30 May 2009 23:35:25 UTC