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- Date: Thu, 07 Apr 2011 23:01:41 +0000
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http://www.w3.org/Bugs/Public/show_bug.cgi?id=12426 --- Comment #11 from Silvia Pfeiffer <silviapfeiffer1@gmail.com> 2011-04-07 23:01:40 UTC --- (In reply to comment #10) > (In reply to comment #9) > > Are you suggesting that when a @loop is given on a video for which a fragment > > is specified, we ignore @loop and just stop playing at the end of the fragment, > > no matter what? I don't think that meets the expectations of the developer. > > Yes, because the alternatives I've seen so far seem even worse and the use > cases for looping over a fragment don't seem very strong to begin with. For > things like games that pack many sound effects into a single audio file to save > network traffic I think that something like Mozilla's audio API that allows > slicing and dicing the raw audio data is a good candidate. The use case for looping over a fragment are no worse than the use cases for looping over the complete video. I'm not a fan of that attribute myself, but it exists, it has an effect on video elements and it needs to show the expected effect when the resource is limited to a fragment, too, which should be looping over the fragment rather than the full video. -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Thursday, 7 April 2011 23:01:42 UTC