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[Bug 12444] Canvas rendering should be done in linear color space (gamma 1) and the result displayed in sRGB color space (approximately gamma 2.2)

From: <bugzilla@jessica.w3.org>
Date: Thu, 07 Apr 2011 22:52:32 +0000
To: public-html-bugzilla@w3.org
Message-Id: <E1Q7y40-0006Li-UX@jessica.w3.org>

Frank Olivier <franko@microsoft.com> changed:

           What    |Removed                     |Added
                 CC|                            |franko@microsoft.com

--- Comment #1 from Frank Olivier <franko@microsoft.com> 2011-04-07 22:52:32 UTC ---
Please see http://lists.w3.org/Archives/Public/public-html/2010Mar/0144.html
for a discussion on HTML5 and color management. 
http://lists.w3.org/Archives/Public/public-canvas-api/2009OctDec/0001.html for
a discussion on color management and drawing images to canvas.

WRT "and the result displayed in sRGB color space (approximately gamma 2.2)"
from the bug title:

Based on data we collected some time ago, sRGB set as the display profile on
~70% of Windows PCs; the other 30% have a (non-sRGB) monitor-appropriate
profile assigned via Windows Update (most common) or the user calibration (less

It would be more useful to define a working color space for canvas elements to
clarify canvas element color management.

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Received on Thursday, 7 April 2011 22:52:34 UTC

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