- From: <bugzilla@jessica.w3.org>
- Date: Thu, 07 Apr 2011 09:49:36 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=12426 --- Comment #10 from Philip Jägenstedt <philipj@opera.com> 2011-04-07 09:49:36 UTC --- (In reply to comment #9) > Are you suggesting that when a @loop is given on a video for which a fragment > is specified, we ignore @loop and just stop playing at the end of the fragment, > no matter what? I don't think that meets the expectations of the developer. Yes, because the alternatives I've seen so far seem even worse and the use cases for looping over a fragment don't seem very strong to begin with. For things like games that pack many sound effects into a single audio file to save network traffic I think that something like Mozilla's audio API that allows slicing and dicing the raw audio data is a good candidate. -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Thursday, 7 April 2011 09:49:38 UTC