- From: Nicolas Garcia Belmonte <philogb@gmail.com>
- Date: Mon, 22 Apr 2024 12:36:52 -0400
- To: Mike Wyrzykowski <mwyrzykowski@apple.com>
- Cc: public-gpu@w3.org
- Message-ID: <CALNijY9tWA98ksrnZKd3pXtThf0VkPeTfJJW7URk1CUPz_JsPQ@mail.gmail.com>
This is super clear. Thank you for your quick response, Mike! Le lun. 22 avr. 2024 à 12:31, Mike Wyrzykowski <mwyrzykowski@apple.com> a écrit : > Hi Nicolas, > > Safari / WebKit bugs can be reported at https://bugs.webkit.org/ > > I took a Quick Look and filed > https://bugs.webkit.org/show_bug.cgi?id=273070 for your site. > > It appears at least the first issue to be an issue in our WGSL -> metal > step which does not handle this code yet: > > for (var i = 0; i < 250; i++) @diagnostic(off,derivative_uniformity) { > > You can see the error by calling GPUShaderModule.getCompilationInfo() on > the shader module. > > Thanks, > Mike > > On Apr 20, 2024, at 5:19 PM, Nicolas Garcia Belmonte <philogb@gmail.com> > wrote: > > Hi Team - Not sure this is the right group to be asking this question so > please redirect me where needed. > > I recently made a visualization with WebGPU here: > https://philogb.github.io/page/indraspearls/ > > It was tested in Chrome and all seemed to be working well. After recent > news that Safari had a testable implementation I went to Safari, enabled > the feature flag and restarted the browser. I am now not getting a "WebGPU > unsupported" error, however the screen is all dark and I am not seeing any > issues in the developer console. > > Do you have any advice on how I can troubleshoot this? Without any error > logged it's hard for me to figure out next steps. > > Thanks! > > -- > Nico > > > -- Nico
Received on Monday, 22 April 2024 16:37:09 UTC