- From: Mike Wyrzykowski <mwyrzykowski@apple.com>
- Date: Mon, 22 Apr 2024 09:31:36 -0700
- To: Nicolas Garcia Belmonte <philogb@gmail.com>
- Cc: public-gpu@w3.org
- Message-id: <A1904620-E9F7-4AE4-AFBC-BD26E6DEDD2C@apple.com>
Hi Nicolas, Safari / WebKit bugs can be reported at https://bugs.webkit.org/ I took a Quick Look and filed https://bugs.webkit.org/show_bug.cgi?id=273070 for your site. It appears at least the first issue to be an issue in our WGSL -> metal step which does not handle this code yet: for (var i = 0; i < 250; i++) @diagnostic(off,derivative_uniformity) { You can see the error by calling GPUShaderModule.getCompilationInfo() on the shader module. Thanks, Mike > On Apr 20, 2024, at 5:19 PM, Nicolas Garcia Belmonte <philogb@gmail.com> wrote: > > Hi Team - Not sure this is the right group to be asking this question so please redirect me where needed. > > I recently made a visualization with WebGPU here: https://philogb.github.io/page/indraspearls/ > > It was tested in Chrome and all seemed to be working well. After recent news that Safari had a testable implementation I went to Safari, enabled the feature flag and restarted the browser. I am now not getting a "WebGPU unsupported" error, however the screen is all dark and I am not seeing any issues in the developer console. > > Do you have any advice on how I can troubleshoot this? Without any error logged it's hard for me to figure out next steps. > > Thanks! > > -- > Nico
Received on Monday, 22 April 2024 16:35:02 UTC