Re: float depth with stencil?

(Quick response; weekend)

Vulkan spec section:
https://renderdoc.org/vkspec_chunked/chap37.html#features-required-format-support

Table 65.

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT feature *must* be supported
for at least one of VK_FORMAT_X8_D24_UNORM_PACK32 and VK_FORMAT_D32_SFLOAT,
and *must* be supported for at least one of VK_FORMAT_D24_UNORM_S8_UINT and
VK_FORMAT_D32_SFLOAT_S8_UINT.

On Sun, Mar 8, 2020, 9:21 AM Rob Conde <rob.conde@ai-solutions.com> wrote:

> I noticed a lack of something like GL_DEPTH32F_STENCIL8 in the draft spec.
>
> https://gpuweb.github.io/gpuweb//#dom-gputextureformat-depth32float
>
> Is the lack of a floating point depth buffer + stencil going to be a
> limitation of WebGPU, or is this accomplished through another means?
>
> Thanks,
> Rob Conde
>

Received on Sunday, 8 March 2020 20:52:38 UTC