- From: Kai Ninomiya <kainino@google.com>
- Date: Sun, 8 Mar 2020 13:52:12 -0700
- To: Rob Conde <Rob.Conde@ai-solutions.com>
- Cc: public-gpu <public-gpu@w3.org>
Received on Sunday, 8 March 2020 20:52:38 UTC
(Quick response; weekend) Vulkan spec section: https://renderdoc.org/vkspec_chunked/chap37.html#features-required-format-support Table 65. VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT feature *must* be supported for at least one of VK_FORMAT_X8_D24_UNORM_PACK32 and VK_FORMAT_D32_SFLOAT, and *must* be supported for at least one of VK_FORMAT_D24_UNORM_S8_UINT and VK_FORMAT_D32_SFLOAT_S8_UINT. On Sun, Mar 8, 2020, 9:21 AM Rob Conde <rob.conde@ai-solutions.com> wrote: > I noticed a lack of something like GL_DEPTH32F_STENCIL8 in the draft spec. > > https://gpuweb.github.io/gpuweb//#dom-gputextureformat-depth32float > > Is the lack of a floating point depth buffer + stencil going to be a > limitation of WebGPU, or is this accomplished through another means? > > Thanks, > Rob Conde >
Received on Sunday, 8 March 2020 20:52:38 UTC