float depth with stencil?

I noticed a lack of something like GL_DEPTH32F_STENCIL8 in the draft spec.

https://gpuweb.github.io/gpuweb//#dom-gputextureformat-depth32float

Is the lack of a floating point depth buffer + stencil going to be a limitation of WebGPU, or is this accomplished through another means?

Thanks,
Rob Conde

Received on Sunday, 8 March 2020 16:20:58 UTC