- From: Rob Conde <rob.conde@ai-solutions.com>
- Date: Sun, 8 Mar 2020 16:20:36 +0000
- To: "public-gpu@w3.org" <public-gpu@w3.org>
Received on Sunday, 8 March 2020 16:20:58 UTC
I noticed a lack of something like GL_DEPTH32F_STENCIL8 in the draft spec. https://gpuweb.github.io/gpuweb//#dom-gputextureformat-depth32float Is the lack of a floating point depth buffer + stencil going to be a limitation of WebGPU, or is this accomplished through another means? Thanks, Rob Conde
Received on Sunday, 8 March 2020 16:20:58 UTC