Re: float depth with stencil?

Our "depth24plus" maps to EITHER D24 or D32F. We still haven't worked out
how this works with copies etc. though.

On Sun, Mar 8, 2020, 1:52 PM Kai Ninomiya <kainino@google.com> wrote:

> (Quick response; weekend)
>
> Vulkan spec section:
>
> https://renderdoc.org/vkspec_chunked/chap37.html#features-required-format-support
>
> Table 65.
>
> VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT feature *must* be
> supported for at least one of VK_FORMAT_X8_D24_UNORM_PACK32 and
> VK_FORMAT_D32_SFLOAT, and *must* be supported for at least one of
> VK_FORMAT_D24_UNORM_S8_UINT and VK_FORMAT_D32_SFLOAT_S8_UINT.
>
> On Sun, Mar 8, 2020, 9:21 AM Rob Conde <rob.conde@ai-solutions.com> wrote:
>
>> I noticed a lack of something like GL_DEPTH32F_STENCIL8 in the draft
>> spec.
>>
>> https://gpuweb.github.io/gpuweb//#dom-gputextureformat-depth32float
>>
>> Is the lack of a floating point depth buffer + stencil going to be a
>> limitation of WebGPU, or is this accomplished through another means?
>>
>> Thanks,
>> Rob Conde
>>
>

Received on Sunday, 8 March 2020 20:53:54 UTC