- From: Kai Ninomiya <kainino@google.com>
- Date: Sun, 8 Mar 2020 13:53:29 -0700
- To: Rob Conde <Rob.Conde@ai-solutions.com>
- Cc: public-gpu <public-gpu@w3.org>
Received on Sunday, 8 March 2020 20:53:54 UTC
Our "depth24plus" maps to EITHER D24 or D32F. We still haven't worked out how this works with copies etc. though. On Sun, Mar 8, 2020, 1:52 PM Kai Ninomiya <kainino@google.com> wrote: > (Quick response; weekend) > > Vulkan spec section: > > https://renderdoc.org/vkspec_chunked/chap37.html#features-required-format-support > > Table 65. > > VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT feature *must* be > supported for at least one of VK_FORMAT_X8_D24_UNORM_PACK32 and > VK_FORMAT_D32_SFLOAT, and *must* be supported for at least one of > VK_FORMAT_D24_UNORM_S8_UINT and VK_FORMAT_D32_SFLOAT_S8_UINT. > > On Sun, Mar 8, 2020, 9:21 AM Rob Conde <rob.conde@ai-solutions.com> wrote: > >> I noticed a lack of something like GL_DEPTH32F_STENCIL8 in the draft >> spec. >> >> https://gpuweb.github.io/gpuweb//#dom-gputextureformat-depth32float >> >> Is the lack of a floating point depth buffer + stencil going to be a >> limitation of WebGPU, or is this accomplished through another means? >> >> Thanks, >> Rob Conde >> >
Received on Sunday, 8 March 2020 20:53:54 UTC