- From: Jeff Gilbert <jgilbert@mozilla.com>
- Date: Fri, 1 Nov 2019 14:34:21 -0700
- To: "Jasper St. Pierre" <jstpierre@mecheye.net>
- Cc: Doug Moen <doug@moens.org>, public-gpu <public-gpu@w3.org>
Received on Friday, 1 November 2019 21:34:41 UTC
Please don't speculate on this while it's still under active discussion. For what it's worth, that's not what I expect to happen. On Fri, Nov 1, 2019 at 10:36 AM Jasper St. Pierre <jstpierre@mecheye.net> wrote: > Reading the room, I suspect that an extension to ingest SPIR-V will be > developed for use in the webgpu-native flavor, even if WSL is chosen as the > official shading language for WebGPU. > > On Fri, Nov 1, 2019 at 10:23 AM Doug Moen <doug@moens.org> wrote: > >> Corentin said: "If you're interested in using WebGPU in native ..." >> >> Is there any timeline for deciding whether the shader language is SPIR-V >> or WHSLS? >> I'm looking for a date range: >> * It likely won't be decided before date X >> * It likely will be decided before date Y >> >> I'm asking because webgpu.h currently ingests SPIR-V: >> >> typedef struct WGPUShaderModuleDescriptor { >> void const * nextInChain; >> char const * label; >> uint32_t codeSize; >> uint32_t const * code; >> } WGPUShaderModuleDescriptor; >> >> and this could change to WHLSL at some point, which for me is quite a >> disruptive change. I figure that when the shader language is chosen, then >> webgpu.h will be stable enough for my purposes to start writing >> experimental code. >> > > > -- > Jasper >
Received on Friday, 1 November 2019 21:34:41 UTC