- From: Jasper St. Pierre <jstpierre@mecheye.net>
- Date: Fri, 1 Nov 2019 10:35:58 -0700
- To: Doug Moen <doug@moens.org>
- Cc: public-gpu@w3.org
Received on Friday, 1 November 2019 17:36:13 UTC
Reading the room, I suspect that an extension to ingest SPIR-V will be
developed for use in the webgpu-native flavor, even if WSL is chosen as the
official shading language for WebGPU.
On Fri, Nov 1, 2019 at 10:23 AM Doug Moen <doug@moens.org> wrote:
> Corentin said: "If you're interested in using WebGPU in native ..."
>
> Is there any timeline for deciding whether the shader language is SPIR-V
> or WHSLS?
> I'm looking for a date range:
> * It likely won't be decided before date X
> * It likely will be decided before date Y
>
> I'm asking because webgpu.h currently ingests SPIR-V:
>
> typedef struct WGPUShaderModuleDescriptor {
> void const * nextInChain;
> char const * label;
> uint32_t codeSize;
> uint32_t const * code;
> } WGPUShaderModuleDescriptor;
>
> and this could change to WHLSL at some point, which for me is quite a
> disruptive change. I figure that when the shader language is chosen, then
> webgpu.h will be stable enough for my purposes to start writing
> experimental code.
>
--
Jasper
Received on Friday, 1 November 2019 17:36:13 UTC