- From: Corentin Wallez <cwallez@google.com>
- Date: Mon, 4 Nov 2019 17:39:40 +0100
- To: Doug Moen <doug@moens.org>
- Cc: public-gpu <public-gpu@w3.org>
Received on Monday, 4 November 2019 16:39:55 UTC
On Fri, Nov 1, 2019 at 6:23 PM Doug Moen <doug@moens.org> wrote:
> Corentin said: "If you're interested in using WebGPU in native ..."
>
> Is there any timeline for deciding whether the shader language is SPIR-V
> or WHSLS?
> I'm looking for a date range:
> * It likely won't be decided before date X
> * It likely will be decided before date Y
>
> I'm asking because webgpu.h currently ingests SPIR-V:
>
> typedef struct WGPUShaderModuleDescriptor {
> void const * nextInChain;
> char const * label;
> uint32_t codeSize;
> uint32_t const * code;
> } WGPUShaderModuleDescriptor;
>
> and this could change to WHLSL at some point, which for me is quite a
> disruptive change. I figure that when the shader language is chosen, then
> webgpu.h will be stable enough for my purposes to start writing
> experimental code.
>
I understand your concerns. I think it is safe to assume that if WebGPU
doesn't ingest SPIRV then there will at least be a <WebGPU's language> to
SPIRV compiler.
Received on Monday, 4 November 2019 16:39:55 UTC