- From: Doug Moen <doug@moens.org>
- Date: Fri, 01 Nov 2019 17:21:19 +0000
- To: public-gpu@w3.org
Received on Friday, 1 November 2019 17:23:05 UTC
Corentin said: "If you're interested in using WebGPU in native ..." Is there any timeline for deciding whether the shader language is SPIR-V or WHSLS? I'm looking for a date range: * It likely won't be decided before date X * It likely will be decided before date Y I'm asking because webgpu.h currently ingests SPIR-V: typedef struct WGPUShaderModuleDescriptor { void const * nextInChain; char const * label; uint32_t codeSize; uint32_t const * code; } WGPUShaderModuleDescriptor; and this could change to WHLSL at some point, which for me is quite a disruptive change. I figure that when the shader language is chosen, then webgpu.h will be stable enough for my purposes to start writing experimental code.
Received on Friday, 1 November 2019 17:23:05 UTC