- From: Vincent Scheib <scheib@google.com>
- Date: Thu, 23 Jul 2020 16:34:43 -0700
- To: "fd@w3.org" <fd@w3.org>
- Cc: public-games@w3.org, Noel Meudec <noelm@fb.com>, Tom Greenaway <tomgreenaway@google.com>
- Message-ID: <CAK-EfXmU_BdMohTk3BOq+4jrGqNpG6CK6K+q9sz_Q9o4=mhXBQ@mail.gmail.com>
I support the effort to revive the Games Community Group. I also work on Chrome, with previous and current support for APIs seeing an increase in adoption by games on the web. E.g.: GetGamepads has seen steady growth and a surge in recent months https://www.chromestatus.com/metrics/feature/timeline/popularity/1916. We'd like to improve Pointer Lock by adding an unadjustedMovement option https://www.chromestatus.com/feature/5723553087356928. With the deprecation of Flash we've seen a significant move of games being implemented directly on web platform technologies, which is great not only for the web but many web-adjacent products as well. Looking forward to seeing more activity here. On Thu, Jul 9, 2020 at 12:04 AM fd@w3.org <fd@w3.org> wrote: > Dear participants of the Games Community Group, > > > TL;DR > ----- > > This is a call for consensus to: > > 1. Bring the Games Community Group back to life! > 2. Adopt the Community Group charter at > https://w3c.github.io/charter-drafts/games-cg-2020.html > 3. Nominate Noël Meudec (Facebook Instant Games) and Tom Greenaway > (Google) as co-chairs of the Games Community Group. > > Please voice support or raise potential concerns, preferably in response > to this email (but feel free to get in touch with me), by the end of > July 24th 2020. Silence is considered consent. > > > Longer version > ----- > W3C organized a workshop on Web games last year. The workshop report [1] > highlighted needs and candidate technologies deemed useful to develop > games on the web. The workshop also revealed that it would be useful to > continue tracking and exploration of web technologies for games > development. > > Noël Meudec (Facebook Instant Games) and Tom Greenaway (Google), both in > Cc, indicated that they would be happy to help drive this tracking and > exploration work in a Community Group. As such I would like to propose > that the Games Community Group comes back to life and resumes discussing > web technologies as it did some years ago, with Noël and Tom as chairs. > > Both Noël and Tom have hands-on expertise in Web games, and associated > technical and business challenges. Tom was at the workshop where he > organized a session on discoverability and monetization [2], leading to > a recent proposal to extend schema.org properties for Web games [3]. > Noël has been working with Chris Hawkins, who reported on Facebook's > experience with Instant Games at the workshop [4]. I'll let them > introduce themselves further :) > > The Games Community Group has been around since the inception of the > Community Group program. Many Community Groups have been created since > then and successful ones now tend to adopt a charter to specify scope, > process and participation rules. This makes it easier for companies to > join and participate. I propose that this group adopts a charter as > well, and prepared a draft charter accordingly [5]. The scope is the > same as the scope that appears in the description of the group [6]. The > rest is mostly boilerplate text common to most groups. Among other > things, this text clarifies that there will not be any Essential Claims > under the W3C Contributor License Agreement or Final Specification > Agreement, which should help companies to join and participate. > > Practically speaking, the group would document needs, track useful > technologies and remaining gaps, and steer standardization efforts to > address them. Goal is to use the Web Gaming Platform discussion forum > that Noël put in place for this [7]. On top of asynchronous discussions, > the group could organize a series of calls to invite presentations on a > particular topic or discuss solutions live. > > Is it worth it? I believe so! There have been many updates in relevant > Web technologies since the workshop and the status update I wrote back > in November 2019 [7] is already partially outdated given recent updates > to WebTransport, WebGPU, Web Monetization, etc. Tracking updates and > gathering game developers inputs on web technologies is key to ensuring > that these technologies support the right features for games. > > How does that sound? Please either express support or raise potential > concerns, preferably in response to this email, by the end of July 24th > 2020. > > Thanks, > Francois > W3C Media & Entertainment Champion > > > [1] https://lists.w3.org/Archives/Public/public-games/2019Mar/0001.html > [2] > https://www.w3.org/2018/12/games-workshop/report.html#discoverability > [3] https://github.com/schemaorg/schemaorg/issues/2565 > [4] https://www.w3.org/2018/12/games-workshop/report.html#context > [5] https://w3c.github.io/charter-drafts/games-cg-2020.html > [6] https://www.w3.org/community/games/ > |7] https://www.html5gamedevs.com/forum/40-web-gaming-platform/ > [8] > https://www.w3.org/blog/2019/11/status-update-on-web-games-technologies/ > > >
Received on Thursday, 23 July 2020 23:35:23 UTC