W3C Workshop on Web Games - 27-28 June 2019 - Redmond, WA, USA

Hi Games Community Group,

Last year, I organized a breakout session on Web games during W3C's annual TPAC. Since then, I've been discussing with various companies with a view to organizing a standardization workshop on the topic. I am pleased to report that this workshop has now been confirmed:

  W3C Workshop on Web Games
  27-28 June 2019
  Hosted by Microsoft in Redmond, WA, USA
  https://www.w3.org/2018/12/games-workshop/

Expected topics of discussion include:
     * 3D graphics rendering: high-priority features for AAA games, specifications, timeline
     * Multithreading operations: background rendering (<code>OffscreenCanvas</code>), status of <code>SharedArrayBuffer</code>
     * WebAssembly: additional features to make the Web a better build target for game engines, debugging, bindings to new and existing Web APIs defined in Web IDL
     * Cloud gaming: improvements to Web streaming technologies
     * Game input APIs: detection of keys' physical locations on a game controller, support for advanced controller features, support for game-specific controllers
     * Music/Sound effects in games: improvements to Web Audio and related APIs, mechanisms to use new audio input/output devices, generative music, porting of audio engines to the Web
     * Game assets protection: models, code, game logic, Devtools exploration
     * Game assets management: mechanisms to load and store hundreds of MB of assets in the background, packaging for offline execution
     * Game accessibility and internationalization: APIs, semantics, techniques for rendering, processing, personalization, customization, interoperability, etc. to ensure accessibility of games and address possible internationalization issues

Deadline for registration and submission of position statements is 10 May 2019. Hope to see many of you at the workshop! 😊
Let me know if you have questions.

Thanks,
Francois.

Received on Wednesday, 20 March 2019 12:16:50 UTC