Re: Setting a Charter

+1
I am organizing a games community group summit in San Francisco the day
after new game on 11/3.

I will add the development of a charter to the agenda for the forthcoming
announcement.

-Boaz
-- 
Boaz Sender
http://bocoup.com | 1-617-379-2752
355 Congress St, Boston MA, 02210
On Oct 14, 2011 1:07 AM, "Vincent Scheib" <scheib@google.com> wrote:

> I'm pleased to see the creation of the Games Community Group, and
> appreciate the efforts by those behind it and the workshop[1]
> co-located with the onGameStart conference.
>
> May I open a discussion about what we can do with the Games Community
> Group?
>
> Before I explain my thoughts, let me give you context. I work at
> Google on the Chrome Games team. We are developing platform features
> into Chrome to improve its support for running games. Some of those
> features are being discussed in the W3C and will result in
> specifications. Mouse Lock and Gamepad are two examples which are
> included in the Web Events Working Group's new draft charter.
>
> We support the concept of the Games Community Group to foster
> discussion around a class of application needs for games.
>
> However, as a Community Group there are member requirements covered by
> the W3C Community Contributor License Agreement (CLA). The Games
> Community Group is currently unbounded in time and subject material.
>
> I propose that we set a charter for this group scoped to have
> informative discussions but not generate Specifications. When a topic
> is ready for specification I propose that we find an appropriate
> Working Group to adopt it, or create a narrowly defined Community
> Group with the explicit goal of developing that single Specification.
>
> I believe that leaves significant utility in this group to foster
> discussions of application needs, interoperability issues, informative
> use cases and examples, etc.
>
> Thanks, and glad to see you all here.
>
> [1] http://www.w3.org/2011/09/games/
>
>

Received on Friday, 14 October 2011 05:22:44 UTC