- From: timeless <timeless@gmail.com>
- Date: Tue, 25 Aug 2015 11:24:41 -0400
- To: public-fx@w3.org
I was searching through /TR/2015/ and found [1]. Please note that this isn't a review. I'm currently reviewing another document and this popped up during that review. I'll review this document sometime after it is announced by Notifier. > 3.5.15. Cancelling an animation Please use en-US single -eling/-eled (canceling/canceled), as in other w3 documents [2]: Mar 19, 2015 - [3] UI Events (formerly DOM Level 3 Events) > 5.6.2 Composition Event Order; > 5.6.3 Handwriting Recognition Systems; > 5.6.4 Canceling Composition ; > 5.6.5 Key Events During ... Jan 15, 2015 - [4] IndieUI: Events 1.0 > IndieUI: Events focuses on granular user interface interactions such as scrolling the view, canceling an action, changing the value of a user ... May 6, 2015 - [5] 5 User interaction | HTML 5.1 - World Wide Web Consortium > If the current drag operation is " none " (no drag operation), or, > if the user ended the drag-and-drop operation by canceling it (e.g. by hitting the ... > Two features characterise the Web Animations timing model: it is stateless and it is hierarchical . please use en-us -ize > When doing so, the current time will not progress but the animation will act as if it had been paused at the seeked [sp] time. the past tense of (v) to seek is sought > These states and their useage [sp] within the model are summarised [sp] as follows: usage -ize (as above) > After one iteration, the iteration time is 0, but after two iterations (and thereonwards [sp]), insert at least a space after `there` > the iteration time is equal to the iteration duration due to the special behavior defined when an animation effect fills. > There used to be a step here which seemed to be adding special handling for filling when the effect ends on a repeat boundary but it seems like that is taken care of by the calcuation [sp] of iteration time and current iteration. > Conversely, in other situations such as when modelling [sp] a discrete change, a smooth transition is undesirable and instead it is necessary for the animation effect to progress in a series of distinct steps. -eling as above > The timing functions produced by each of the keyword values associated with cubic BĂ©ier [sp] timing functions accepted by the easing member of the AnimationEffectTiming interface member from the programming interface. > For animation behaviors that do not define a specific procedure for distance computation or which are defined as not paceable [sp], This isn't a word (~10k hits on Google, no dictionary references). > the distance computation procedure is simply distance = 1. > This process is called compositing and is based on establishing an effect stack for each property targetted [sp] by an in effect animation effect. The results of keyframe effects targetting [sp] the same property are composited together using an effect stack . -eted/-eting as above > Unpauses [sp] the animation and rewinds if it has finished playing using the procedure to play an animation for this object. Please use (v) resume in of un- + (v) pause. > The internal representation of time values is implementation dependant [sp] however, -dent > it is RECOMMENDED that user agents be able to represent input time values with microsecond precision so that 0.000001 is distinguishable from 0.0. > Deferred the animation effect-specific playback rate since it was considered to be not particularly useful without group effects and potentially confusing (since animationss [sp] also have an animation playback rate). [1] http://www.w3.org/TR/2015/WD-web-animations-1-20150707/ [2] https://www.google.ca/search?q=inurl:http:%2F%2Fwww.w3.org%2FTR%2F2015+%22canceling%22 [3] http://www.w3.org/TR/2015/WD-uievents-20150319/ [4] http://www.w3.org/TR/2015/WD-indie-ui-events-20150115/ [5] http://www.w3.org/TR/2015/WD-html51-20150506/editing.html
Received on Tuesday, 25 August 2015 15:25:13 UTC