- From: Brian Birtles <bbirtles@mozilla.com>
- Date: Mon, 22 Dec 2014 17:18:06 +0900
- To: public-fx@w3.org
On 2014/12/19 15:14, "Сергей Грехов" wrote: > player.ready.then(function() { > // Total duration of the sequence is 1000. Because of iteration > // start animation should begin from moment that corresponds > // time 100. animation1 is finished at this time. > // What should be animation1 behaviour? > // Should animation1 be at the end time (because of fill mode > // forwards)? Yes. > Specification should more clearly define this behavoiur (in terms of > scaled active time I think) At time 0ms for animationSequence, scaled active time = active time (0) x playback rate(1) + start offset(0.1 x 1000) = 100 transformed time = iteration time = 100 % 1000 = 100 Then animation1 has: inherited time = 100 local time = 100 phase = after active time = active duration = 10 (since fill=forwards) Perhaps the approach of calculating from the root down is not clear? Or is there something else that is missing? Best regards, Brian
Received on Monday, 22 December 2014 08:18:33 UTC