- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Fri, 1 Aug 2014 08:37:52 -0500
- To: Mounir Lamouri <mounir@lamouri.fr>
- Cc: Tim Volodine <timvolodine@google.com>, public-fx@w3.org
Received on Friday, 1 August 2014 13:38:18 UTC
On Aug 1, 2014 4:24 AM, "Mounir Lamouri" <mounir@lamouri.fr> wrote: > > (bcc: public-geolocation@w3.org) > > Hi, > > A couple of weeks ago, Tim Volodine offered a solution that would > significantly improve the developer experience with the > DeviceOrientaiton API [1]. The solution consists of exposing a > quaternion in order to represent the rotation instead of euler angles. > > It occurred to me that instead of having the Device Orientation > specification exposing Quaternions to the platform, it might be better > to include this in the Geometry specification. WDYT? > > [1] > http://lists.w3.org/Archives/Public/public-geolocation/2014Jul/0023.html I think exposing quaternions would be pretty cool, but don't have a strong opinion on this. However, if they're going to be exposed by some spec, I do think it's best to bundle it into Geometry. ~TJ
Received on Friday, 1 August 2014 13:38:18 UTC