Hi Rik,
I have a very simple example. If you want to animate smoothly along a path,
you need to use a paced timing function on that path.
If you now want to accelerate or decelerate smoothly along that path, the
only way you can do that is by wrapping the path animation in a Par Group
and easing the group. You can't just ease the path because it already has
the paced timing function applied.
Cheers,
-Shane
On Fri, Aug 9, 2013 at 4:31 AM, Rik Cabanier <cabanier@gmail.com> wrote:
>
>
> On Wed, Aug 7, 2013 at 9:40 PM, Steve Block <steveblock@google.com> wrote:
>
>> > A animation group is like a scene so linear time seems most logical.
>> I don't think this is true. We expect groups of animations to be used
>> as building blocks for more complex animations.
>>
>
> Sure, but as an author, when would you apply a non-linear timing function
> on a group of animations (that can have non-linear timing functions).
> Do you have any real world examples where this is happening?
>
>