- From: Rik Cabanier <cabanier@gmail.com>
- Date: Thu, 8 Aug 2013 11:31:26 -0700
- To: Steve Block <steveblock@google.com>
- Cc: Brian Birtles <bbirtles@mozilla.com>, "public-fx@w3.org" <public-fx@w3.org>
Received on Thursday, 8 August 2013 18:31:54 UTC
On Wed, Aug 7, 2013 at 9:40 PM, Steve Block <steveblock@google.com> wrote: > > A animation group is like a scene so linear time seems most logical. > I don't think this is true. We expect groups of animations to be used > as building blocks for more complex animations. > Sure, but as an author, when would you apply a non-linear timing function on a group of animations (that can have non-linear timing functions). Do you have any real world examples where this is happening?
Received on Thursday, 8 August 2013 18:31:54 UTC