- From: Rik Cabanier <cabanier@gmail.com>
- Date: Thu, 15 Nov 2012 20:51:38 -0800
- To: David Sheets <kosmo.zb@gmail.com>
- Cc: Dirk Schulze <dschulze@adobe.com>, "public-fx@w3.org" <public-fx@w3.org>
Received on Friday, 16 November 2012 04:52:05 UTC
On Thu, Nov 15, 2012 at 5:30 PM, David Sheets <kosmo.zb@gmail.com> wrote: > On Thu, Nov 15, 2012 at 3:55 PM, Dirk Schulze <dschulze@adobe.com> wrote: > > Just checked, animations use IDENT :P. I definitely don't want a > different syntax for custom() then for animation-name/@keyframes. So yes, > IDENT is fine for me (no quotes). > > What Accept header will be sent for HTTP requests of shaders with > "format" "glsl"? I believe we haven't specified about that. The shader programs are currently downloaded as text. Do you think the programs should be requested for mime types x-shader/x-vertex or x-shader/x-fragment?
Received on Friday, 16 November 2012 04:52:05 UTC