Re: Documenting Timing Attacks in Rendering Engines

On Mon, Dec 12, 2011 at 12:00 PM, Ralph Thomas <ralpht@gmail.com> wrote:
> Do you think that GLSL could be changed to prevent the timing from
> changing depending on the content? Could the GLSL validator be changed
> to not allow conditionals dependent on texture samples from the page?
>
> That would eliminate various effects, but at least most shaders
> wouldn't do texture indirections anyway, since it's slow on embedded
> hardware.

Not without completely neutering the language.  There are many effects
based on the texture contents.

~TJ

Received on Monday, 12 December 2011 20:07:21 UTC