- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Mon, 12 Dec 2011 12:06:24 -0800
- To: Ralph Thomas <ralpht@gmail.com>
- Cc: Adam Barth <w3c@adambarth.com>, Vincent Hardy <vhardy@adobe.com>, "public-fx@w3.org" <public-fx@w3.org>
On Mon, Dec 12, 2011 at 12:00 PM, Ralph Thomas <ralpht@gmail.com> wrote: > Do you think that GLSL could be changed to prevent the timing from > changing depending on the content? Could the GLSL validator be changed > to not allow conditionals dependent on texture samples from the page? > > That would eliminate various effects, but at least most shaders > wouldn't do texture indirections anyway, since it's slow on embedded > hardware. Not without completely neutering the language. There are many effects based on the texture contents. ~TJ
Received on Monday, 12 December 2011 20:07:21 UTC