- From: Vincent Hardy <vhardy@adobe.com>
- Date: Mon, 31 Oct 2011 15:16:18 -0700
- To: Chris Marrin <cmarrin@apple.com>
- CC: Dean Jackson <dino@apple.com>, Patrick Dengler <patd@microsoft.com>, Dirk Schulze <vbs85@gmx.de>, "Tab Atkins Jr." <jackalmage@gmail.com>, "public-fx@w3.org" <public-fx@w3.org>
On Oct 31, 2011, at 3:01 PM, Chris Marrin wrote: > > On Oct 31, 2011, at 11:11 AM, Dean Jackson wrote: > >> >> On 31/10/2011, at 10:30 AM, Vincent Hardy wrote: >> >>> Hello, >>> >>> I would prefer to keep the specs. together, because CSS shaders are the proposed custom filter solution for Filter Effects and naturally belong there. >>> >>> Tab: you mention that more things than the shading language are contentious. Can you explain what these contentious issues are? >>> >>> Are you referring to the issues raised on the mailing list: >>> >>> http://www.w3.org/Graphics/fx/wiki/Custom_Filters#Issues_List >>> >>> or something else? >>> >>> The CSS shaders proposal responds to the feCustom 'question' in the 'Filter Effects' specification and it seems more natural to integrate it than keep it a separate specification. >> >> This is a good point. feCustom has been in the Filters draft since its earlier drafts. CSS Shaders is the proposal to accomplish this. > > But then should we add a media query to see if feCustom is supported or not, so authors can implement a fallback? >> Isn't this a generic need? I mean, we may want to know if feature X is implemented and have a fallback if not. Or are you thinking of knowing if the feature is implemented in hw or not, so that the author can have a fallback based on assumed performance? > > And I will reiterate my extreme distaste for the term "feCustom". It should be "feShader". >> I don't have a strong feeling either way. I added an issue for both the issues you raised on Bugzilla, since Dean just created the repository for filters. http://www.w3.org/Bugs/Public/show_bug.cgi?id=14639 http://www.w3.org/Bugs/Public/show_bug.cgi?id=14641 Thanks, Vincent
Received on Monday, 31 October 2011 22:19:01 UTC