- From: Chris Lilley <chris@w3.org>
- Date: Mon, 3 Oct 2011 23:55:58 +0200
- To: Vincent Hardy <vhardy@adobe.com>
- CC: FX <public-fx@w3.org>
On Monday, October 3, 2011, 11:49:03 PM, Vincent wrote: VH> Hi Chris, VH> Thanks for your quick feedback! Its a fine, clear specification and the accompanying blog post was very helpful too. Its a pleasure to read, which is not always true of specifications here at W3C :( VH> I have created a page to track the issues and added this one: VH> http://www.w3.org/Graphics/fx/wiki/Custom_Filters#Issue_01 VH> the proposal I put is to accept your suggestion. Great, thanks. VH> Kind regards, VH> Vincent. VH> From: Chris Lilley <chris@w3.org> VH> Reply-To: Chris Lilley <chris@w3.org> VH> Date: Mon, 3 Oct 2011 14:38:19 -0700 VH> To: FX <public-fx@w3.org> VH> Subject: [css shaders] comment on grid dimensions VH> Hello FX, VH> This is a comment on VH> https://dvcs.w3.org/hg/FXTF/raw-file/tip/custom/index.html VH> In section 3.2.1. The ’vertexMesh' attribute, note 8 it says VH> It may be confusing to have the vertexMesh attribute represent the VH> number of additional lines and columns. May be it should simply be VH> the number of lines and columns, default to 1 1 and require integral VH> values equal or superior to 1. VH> I agree it could be confusing, and I think it would be better to have VH> the default be 1 1, meaning a grid of one row and VH> one column. VH> So if I want a 7x4 grid I can just say 7 4 instead of 6 3. VH> CSS can and does restrict <number> values to positive numbers if VH> needed (positive meaning zero is not allowed; the alternative is VH> non-negative, which allows 0,1,2 etc). -- Chris Lilley Technical Director, Interaction Domain W3C Graphics Activity Lead, Fonts Activity Lead Co-Chair, W3C Hypertext CG Member, CSS, WebFonts, SVG Working Groups
Received on Monday, 3 October 2011 21:56:17 UTC