- From: Vincent Hardy <vhardy@adobe.com>
- Date: Mon, 3 Oct 2011 14:49:03 -0700
- To: Chris Lilley <chris@w3.org>, FX <public-fx@w3.org>
- Message-ID: <CAAF7BB7.1B2B9%vhardy@adobe.com>
Hi Chris, Thanks for your quick feedback! I have created a page to track the issues and added this one: http://www.w3.org/Graphics/fx/wiki/Custom_Filters#Issue_01 the proposal I put is to accept your suggestion. Kind regards, Vincent. From: Chris Lilley <chris@w3.org<mailto:chris@w3.org>> Reply-To: Chris Lilley <chris@w3.org<mailto:chris@w3.org>> Date: Mon, 3 Oct 2011 14:38:19 -0700 To: FX <public-fx@w3.org<mailto:public-fx@w3.org>> Subject: [css shaders] comment on grid dimensions Hello FX, This is a comment on https://dvcs.w3.org/hg/FXTF/raw-file/tip/custom/index.html In section 3.2.1. The vertexMesh' attribute, note 8 it says It may be confusing to have the vertexMesh attribute represent the number of additional lines and columns. May be it should simply be the number of lines and columns, default to 1 1 and require integral values equal or superior to 1. I agree it could be confusing, and I think it would be better to have the default be 1 1, meaning a grid of one row and one column. So if I want a 7x4 grid I can just say 7 4 instead of 6 3. CSS can and does restrict <number> values to positive numbers if needed (positive meaning zero is not allowed; the alternative is non-negative, which allows 0,1,2 etc). -- Chris Lilley Technical Director, Interaction Domain W3C Graphics Activity Lead, Fonts Activity Lead Co-Chair, W3C Hypertext CG Member, CSS, WebFonts, SVG Working Groups
Received on Monday, 3 October 2011 21:49:31 UTC