- From: Marcos Caceres <w3c@marcosc.com>
- Date: Fri, 11 May 2012 17:16:04 +0100
- To: Doug Turner <doug.turner@gmail.com>
- Cc: Dave Raggett <dsr@w3.org>, Dzung D Tran <dzung.d.tran@intel.com>, Anssi Kostiainen <anssi.kostiainen@nokia.com>, "public-device-apis@w3.org public-device-apis@w3.org" <public-device-apis@w3.org>, Jonas Sicking <jonas@sicking.cc>
On Friday, May 11, 2012 at 5:08 PM, Doug Turner wrote: > > On May 11, 2012, at 8:51 AM, Marcos Caceres wrote: > > > > > > > > > On Friday, May 11, 2012 at 4:38 PM, Doug Turner wrote: > > > > > Games? Imagine you can use the proximity sensor to control some aspect of the game. Surely a binary attribute is probably not what you want. > > > > Games is an interesting one. Do you have any example you were thinking of (I'll add this to the other email I sent about use cases)? > > > Not more than what I shared above. Sorry. > I can't find anything on google either relating to games :( I haven't gone through this whole list, but there might be some good stuff here that might be more indicative of use cases: https://play.google.com/store/search?q=proximity&c=apps -- Marcos Caceres
Received on Friday, 11 May 2012 16:16:41 UTC