- From: Anssi Kostiainen <anssi.kostiainen@nokia.com>
- Date: Tue, 8 Nov 2011 13:23:16 +0200
- To: "public-device-apis@w3.org WG" <public-device-apis@w3.org>
Hi,
On 8.11.2011, at 10.37, ext Dave Raggett wrote:
> On 07/11/11 21:44, Justin Lebar wrote:
>>> Having a Vibrator interface, which then Gamepad and Navigator implement,
>>> hence being reusable.
>>>
>>> So we then get navigator.vibrate() and gamepad.vibrate(). Same API, same
>>> behavior.
>
> Isn't this just a matter of replacing "Navigator" below with a more appropriate name, e.g. "Vibrator" and then specifying that the navigator object implements the Vibrator interface, e.g. as navigator.vibrate(1000);
>
> partial interfaceNavigator {
> void vibrate <http://dev.w3.org/2009/dap/vibration/#widl-Navigator-vibrate-void-long-time> (optionallong time);
> void vibrate <http://dev.w3.org/2009/dap/vibration/#widl-Navigator-vibrate-void-longArray-pattern> (optionallong[] pattern);
> };
Yes. Here's the new IDL which should address Joćo's reusability concerns:
Navigator implements Vibration;
partial interface Vibration {
void vibrate (optional long time);
void vibrate (optional long[] pattern);
};
I updated the Editor's Draft accordingly. Let me know if there are any concerns with this change.
-Anssi
Received on Tuesday, 8 November 2011 11:23:42 UTC