- From: Tobie Langel via GitHub <sysbot+gh@w3.org>
- Date: Tue, 28 Feb 2017 18:53:59 +0000
- To: public-device-apis-log@w3.org
> Vectors and quaternions are easy Well, are they really? There's a different cost to each API: ```js sensor.quaternion; // returns TypedArray ``` benefit: simpler than BYOB, plays well with WebGL cost: GC ```js sensor.acceleration, sensor.x, sensor.y, sensor.z ; // returns floats corresponding to the quaternion values ``` benefit: simpler than BYOB, GC cost: doesn't play well with WebGL ```js sensor.buffer = buffer; requestAnimationFrame(_ => buffer); // returns TypedArray ``` benefit: GC, plays well with WebGL cost: dev complexity, especially for simple cases -- GitHub Notification of comment by tobie Please view or discuss this issue at https://github.com/w3c/sensors/issues/170#issuecomment-283118404 using your GitHub account
Received on Tuesday, 28 February 2017 18:54:06 UTC