https://www.khronos.org/registry/OpenGL/specs/es/2.0/es_full_spec_2.0.pdf#nameddest=section-6.1.8 > The VertexAttrib* commands can also be used to load attributes declared as a 2×2, 3×3 or 4×4 matrix in a vertex shader. Each column of a matrix takes up one generic 4-component attribute slot out of the MAX_VERTEX_ATTRIBS available slots. Matrices are loaded into these slots in column major order. Matrix columns need to be loaded in increasing slot numbers -- GitHub Notification of comment by kenchris Please view or discuss this issue at https://github.com/w3c/sensors/issues/170#issuecomment-283116913 using your GitHub accountReceived on Tuesday, 28 February 2017 18:52:25 UTC
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