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Re: [sensors] Provide the DeviceOrientation sensor

From: Kenneth Rohde Christiansen via GitHub <sysbot+gh@w3.org>
Date: Tue, 28 Feb 2017 18:52:17 +0000
To: public-device-apis-log@w3.org
Message-ID: <issue_comment.created-283116913-1488305040-sysbot+gh@w3.org>
https://www.khronos.org/registry/OpenGL/specs/es/2.0/es_full_spec_2.0.pdf#nameddest=section-6.1.8

> The VertexAttrib* commands can also be used to load attributes 
declared as a
2×2, 3×3 or 4×4 matrix in a vertex shader. Each column of a matrix 
takes up one
generic 4-component attribute slot out of the MAX_VERTEX_ATTRIBS 
available
slots. Matrices are loaded into these slots in column major order. 
Matrix columns
need to be loaded in increasing slot numbers

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Received on Tuesday, 28 February 2017 18:52:25 UTC

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