Re: [sensors] Provide the DeviceOrientation sensor

https://www.khronos.org/registry/OpenGL/specs/es/2.0/es_full_spec_2.0.pdf#nameddest=section-6.1.8

> The VertexAttrib* commands can also be used to load attributes 
declared as a
2×2, 3×3 or 4×4 matrix in a vertex shader. Each column of a matrix 
takes up one
generic 4-component attribute slot out of the MAX_VERTEX_ATTRIBS 
available
slots. Matrices are loaded into these slots in column major order. 
Matrix columns
need to be loaded in increasing slot numbers

-- 
GitHub Notification of comment by kenchris
Please view or discuss this issue at 
https://github.com/w3c/sensors/issues/170#issuecomment-283116913 using
 your GitHub account

Received on Tuesday, 28 February 2017 18:52:25 UTC