Re: [csswg-drafts] [css-color-4] Channel clipping breaks author expectations, especially when using 'perceptually uniform' spaces (#9449)

> I think the problem is that you are trying to preserve HDR colors in an SDR spec and treating all the SDR gamuts as if you are processing HDR colors.

In [the comment above](https://github.com/w3c/csswg-drafts/issues/9449#issuecomment-1981703947) I showed how the HDR capacity of a narrow gamut monitor can be used to correctly display some SDR colors of a wider gamut monitor. Today, this is the only way to produce this color. In the future it may not be.

My concern is that "the problem" you're referring to is the idea that authors want `oklch(90% 90% 0deg)` to mean something different than what it does. The math behind the `oklch` spaces has physical meaning and what you're seeing is that physical meaning.

If an author does not want this physical meaning then they should not specify this color, right?

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Received on Thursday, 7 March 2024 09:40:08 UTC